Revolution Under Siege


posted 12/23/2010 by Tom Bitterman
other articles by Tom Bitterman
One Page Platforms: PC
Also important is control.  Military control reflects your armed presence in a region.  Without military control supplies cannot pass, obtain control and stop enemy units in their tracks.  Civilian loyalty is like military control but with civilians; high loyalty is required to reach victory conditions, low loyalty can give rise to partisan units.  Never forget that civil wars revolve around the people fighting them, not firepower or supply.

Somewhat more abstract, but of great importance, is National Morale.  Every battle won (or lost), every city taken (or abandoned), every leader promoted (or lost) can make National Morale go up (or down).  National Morale affects some very important things: max unit cohesion, unit cohesion recovery, supply and asset production, and possibly even victory status.  In other words, everybody likes a winner and will work hard to be on the winning side.

There are many other mechanics to understand before a full campaign should be attempted – there are special rules for planes, trains and boats, command postures, weather, fortifications, unit visibility, unit and leader experience, and so forth.  One can play without knowing them, but sub-optimally and without the fun they bring.

What's wrong with the game?  At times it can feel more like “Spreadsheet Under Siege” than a titanic struggle of men and ideologies being fought over a dozen time zones.  There are shining moments – times when your left wing comes crashing down on the unprepared enemy – but it takes a lot of dry work to get to that point.  This feeling is inherent to the style of game “Revolution Under Siege” is and is not necessarily a knock against it in itself, but it does severely limit the number of gamers who might enjoy the title.

In the end this game sits in an uneasy niche: it is not as economically complex as “Civilization 5”; not as easy to play as “World Supremacy”; but also not as in-depth as “War in the Pacific”.  “Revolution Under Siege” hits the target.  It remains to be seen whether anybody wanted this target hit.

To summarize: the AGEOD engine does a good job of modeling an interesting period in history.  This game should appeal to military and history buffs, and gamers looking for a little more detail to their strategy game than most titles provide.

* The product in this article was sent to us by the developer/company for review.

A solid engine brings an interesting conflict to life. No shortage of grognard fun, but not for the faint of heart.

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