Red Dead Revolver


posted 6/18/2004 by Randy Kalista
other articles by Randy Kalista
One Page Platforms: PS2
Each chapter cooks up another batch of tried-and-true western recipes: the bandit-run ghost town, the saloon brawl, the train chase on horseback, the quick draw competition; it’s all here. The duel, that quintessential high noon showdown, is handled well. Although, you’ll wish Rockstar had thrown in some tumbleweed along with the whistle and wah-wah-waaah harmonica theme from The Good, the Bad, and the Ugly. But Dirty Harry might sue. Nevertheless, facing off against another sharpshooter acts as an integral mini-game, turning the intensity up a hefty notch. You’ll develop your own gunslinger’s squint in no time.

A special feature called “Dead Eye,” only performable by Red, is a unique take on the whole bullet-time phenomenon. Holding L1 to draw your gun, hit R2 to engage your Dead Eye timer. Time slows. The right analog stick will lock onto multiple enemy targets (head, arms, legs, and torso are subject to area-specific damage); then tap R1 to unleash a devastating hail of gunfire. It sounds complicated, but the overemphasized L1/R1 action keeps your trigger fingers itchy.

And the average baddie doesn’t stand a chance against this maneuver.

The multitude of mini-bosses, however, will eat it up and ask for more. Earlier bosses, like Pig Josh and some Yosemite Sam-looking fellow, are more creatively engineered. Later bosses increase in number but enemy AI rarely exceeds duck-and-cover tactics. Charlie, still warmed up from his E3 encounter with FATAL1TY, complained about the too-low level of difficulty. Myself, a simulation and strategy game fan, had my ass handed to me on a regular basis.

If the graphics don’t impress you--which they won’t--then the soundtrack sure as hell will. The songs are more than just ambient filler, they are a veritable greatest hits collection of western classics. Lifted from over two dozen of the original films, the sound does not get any more authentic than this. Visual style only encompasses half of the formula; the other half is derived from the bone-dry melodies of composers like Ennio Morricone. The rattlesnake maracas, the gravel-eaten guitar, and the haunting whistles will make a believer out of you.

But the game exhibits a few bugs. The soundtrack breaks down after extended hours of gameplay: the background sound effects and the musical score would argue with one another, and I missed entire cinematic sequences of dialogue.

The multiplayer games are temporarily engaging, if only for the family reunion-sized cast of characters to unlock. Regrettably, huge graphical borders are torn away from every side, making the split screen mode even smaller than it should be.

This title is going to fall under the radar for many. When it comes to getting the most bang for the buck, the wild, wild West can’t compete with World War II (or the genre’s mass migration into the Vietnam Conflict.) Those that are lucky enough to give this shooter a shot will not regret it. So you’ve got only one question to ask yourself: Do you feel lucky?

A third-person shooter with a mini-game chaser. Rockstar brings its A-game to the B-movie industry, and shows a gaming generation how the West was won.

Page 2 of 2