Oftentimes the levels are so cluttered and difficult to tell when new waves of enemies are approaching, most prominently due to the dozens of architectural pillars. In an attempt to eradicate this, it seems, the developers implemented yet another Gears of War feature. With the press of a button, the camera will direct you at the next point of interest, which is oftentimes the next enemy; this is almost assuredly to make up for the lack of innovation in what are almost identical levels. You can expect no more from the fairly typical multiplayer experience with similarly terrible maps and troublesome controls.
Initially I had expected the storyline to redeem the gameplay being that, although it was not very unique thematically, it was at least something to hold the player’s interest. This interest will not be held for long as you realize the storyline is as empty as the feeling you have when playing the game.
Ultimately, Tecmo Koei adds nothing to what can already by had in Gears of War, and in fact sullies the memory of the experience of Epic Games’ cover-based shooter. All gamers should be advised that lackluster controls and both a dull gameplay and storyline experience are all that Quantum Theory will offer.
* The product in this article was sent to us by the developer/company for review.
Quantum Theory is a clear rip-off of Gears of War, and not in the best way possible. Almost every gameplay mechanic from its inspiration is incorporated into Tecmo’s game, but without the finesse of which Epic Games had done with their cover-based, over the shoulder shooter. The game is boring at best, and frustrating at worst. Definitely a title that can, and should be avoided.
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