Post Mortem

Review

posted 4/28/2003 by Tyler Sager
other articles by Tyler Sager
One Page Platforms: PC
The Puzzles in PM are quite good. Unfortunately, there just aren’t enough of them. Very few of the puzzles follow the traditional “try every object until one works” method. While the puzzles aren’t that numerous, they are challenging and require some careful notice of the surroundings. Unlike many adventure games out there, I never found myself saying, “Now, how was I supposed to figure that out?” Given the diverse nature of the puzzles in the game, that’s quite an accomplishment. Solving the puzzles here feels more like an accomplishment, and less like an end to frustration.

Sound and dialogue don’t fare as well as the rest of the game, sadly. Once again, slight problems with English translation cause conversations to feel slightly…off. It never gets to a point of being unintentionally humorous, but it still detracts somewhat from the game. The mixed-bag quality of voice acting doesn’t help matters in this department, either. Gus’ character it pretty good, many of the others are of lesser quality. In fact, it seems as if many of the secondary characters are in fact the same person trying to (badly) change their voice. In a game of numerous (and unskippable) dialogue, this can become grating.

There were a few bugs I came across in my solving of the Post Mortem mystery. None of the bugs were game-stoppers, but they did cause their share of annoyance. In particular, a very handy feature that allows players to review all the documents found just didn’t work most of the time. So I’d have to manually go through and find each piece of almost identical paper in the slightly cumbersome inventory whenever I wanted to review my notes. Not something that happened all too often, but still enough to be a hindrance.

Finally, there are a few cautionary notes. First, Post Mortem is a short game. I finished it in about 6 or 7 hours of play. Adventure games tend to be a bit on the short side, but this was a bit less lengthy than usual. Second, this is not a game for the squeamish. It comes with an “M” rating for good reason. If graphic depiction of gory murders and occult happenings bother you, give this one a pass.

Overall, Post Mortem is a decent game, while it lasts. If you can overlook the brevity and a few technical issues, then you’ll be in for a fun, if short, bout of puzzle solving goodness.



C
Post Mortem is a decent adventure game that comes to us during a bit of an adventure game drought. It has its shares of problems, but it still manages to be entertaining. It is, however, a bit on the short side, and definitely not for the squeamish.


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