Pirates of the Caribbean

Review

posted 9/1/2003 by Matt Mirkovich
other articles by Matt Mirkovich
One Page Platforms: Xbox
There are plenty of aspects to worry about with your ship as well; crew morale, the overall condition of your ship, your ammunition, and what you’re trading. It’s all like a glorified version of the trading game found in Suikoden 3. If by chance you happen to upset your crew enough there will be a mutiny and the game will end so make sure you pay those scurvy dogs on time, or its game over for ye matey.

The goal of sea fighting is to either take out a ship completely or board it to take control of it, and all of its cargo. I managed to capture one ship through the course of my play through and getting you ship to line up perpendicular to your foes can be quite difficult. And getting in close to them isn’t very easy either, for they will rip your sails and tear your hull a new one, while your ship will manage to be horribly inaccurate. Like I said before, skip the sea fighting unless you’re running in a massive ship. At that point all you’ll be looking to do is steal some cargo for trade later on.

During all this adventuring you’re going to run into a lot of people who’re looking for a fight. And the fighting isn’t that great in this game either. A lot of it boils down to using your gun as much as possible to weaken your enemy enough to stab them once to finish them off. I spent most of my leveling up gaining gun skills so that I wouldn’t have to fight hand to hand. The hand to hand fighting immediately turned me off when my 1’st mate kicked my ass up and down the deck of my own ship, so I decided, “THE GUN IT IS!” Swordplay consists of mashing on buttons hoping you’ll get through and parry at random yet important times. And it is all on one button, there are no combos or any really cool moves to show off to your friends. If the attack style had followed that of say… Way of the Samurai for PS2 I think this game would have rated much higher in my book. The stiff controls do little to help this game in any way too.

Unfortunately the only curse this game suffers from is not that of the Black Pearl, but of being a movie tie in. Had this game been left in development time for even just a month more I’m sure a lot of the rough edges could have been smoothed out. Especially the frame rate which is a huge hang up. What good is a great looking game if it doesn’t run smoothly? Dismal controls and an uninteresting story toss this game in to the rental bin. But give it a shot just to see how nice it looks and perhaps if you fancy yourself as the next Jack Sparrow you may be able to forgive his unfortunate absence.



F
Sea D… I mean Pirates of the Caribbean suffers from the typical movie license curse. Meaning it has little to do with the movie and was simply rushed to the market as a movie tie in. But the sunsets sure are pretty.


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