Pariah Interview


posted 4/18/2005 by The GN Staff
other articles by The GN Staff
One Page Platforms:
GamingNexus: Will users be limited to creating maps or will more advanced users be able to create new weapons or game types?
James Schmalz: PC gamers will have the best of both worlds as we're including the simplified MAP Editor plus PariahEd, the professional tools based on Epic Games' Unreal Technology, that we used to make the game. Using the pro tools, people can create pretty much anything they can come up with for the game including changing the game altogether.

GamingNexus: Can you talk about the new multiplayer modes and the inspiration behind them?
James Schmalz: We have 4 multi-player modes, Deathmatch, Team Deathmatch, Capture The Flag and Front Line Assault. Front Line Assault is the newest addition to our stable of gametypes and is a lot of fun to play. The basic idea is to mimic the frontline in a war. It gets pushed back and forth until it eventually gets pushed to the other base where you can then destroy the objective and win.

GamingNexus: Over the last year we’ve seen some great FPS games hit the market? Was there anything that you took away from them (good or bad)?
James Schmalz: Not specifically. The majority of the features have been locked down for the last year, so whereas we did enjoy a lot of good FPS games in the last year, they would have had little influence on our design decisions during that time.

GamingNexus: What additions have you made to the Unreal engine base? Which versions of the engine are you using?
James Schmalz: We started with the Unreal Championship/Unreal Tournament 2003 engine and have added a tremendous amount on top of it. Some of the most notable additions include the Havok physics engine that you'll see in all the ragdolls, vehicles and some environment objects in the levels. On top of that we added a bunch of performance improvements and nice graphics enhancements such as pixel shaders, vertex shaders, bump-mapping and other cool post-effects technology.

GamingNexus: Will there be co-op play in the game? Supported in both versions?
James Schmalz: You can play offline co-op through the single-player campaign on the Xbox.

GamingNexus: About how do you think it will take gamers to get through the single player portion of the game?
James Schmalz: Depending on the difficulty setting you pick at the beginning of the game (there are 4) you can plan on spending a good 10-15 hours playing through the single-player campaign. After that there are endless hours of fun with the multi-player gametypes and MAP Editor.

We’d like to thank James for taking the time to talk to us. If you want to check out a taste of the multiplayer portion of the game you can check out the recently released demo here

Page 2 of 2