Over the Hedge Interview

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posted 5/9/2006 by Charles Husemann
other articles by Charles Husemann
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GamingNexus: With Over the Hedge being a CGI movie where you able to use any of the model assets from the movie and scale them down or did you have to start from scratch?

Rich Santiano:  We built our own models using the DreamWorks assets as reference.  Many characters went through several re-designs, for the movie and in the game.  We kept it as true to the movie as possible, but you can see some of our own unique spins on the characters.

 
GamingNexus: Were you able to secure any of the voice talent from the movie or did you have to re-cast the roles?

Rich Santiano:  We have different actors in the game and we’re really impressed by how well they captured the feel of the characters.

 
GamingNexus: Which characters will you be able to control in the game?  Are there going to be characters that you can unlock as you play through the game?

Rich Santiano:  Gamers play as RJ the Raccoon, Verne the Turtle, Hammy the Squirrel and Stella the Skunk.  The great thing about Over the Hedge is you can play any of these four characters throughout the entire game.  There are also appearances as NPCs from the rest of the characters in the movie and new unique characters to the game.


GamingNexus: Can you talk about the multiplayer aspect of the game?  Is it strictly co-op or is there a head to head mode?  Can you perform combo moves with the other player in the co-op mode?

 
Rich Santiano: 
The main plotline has co-operative game-play; play with a buddy or let the AI help you progress through the game.  You can perform several special team attacks that do extra damage.

The mini-games are what showcase competitive head to head modes.  They have fast-paced action and are all about going for the win!

 
GamingNexus: Can you describe some of the mini-games that are in the game and how they fit into the plot of the game?

Rich Santiano:  The team chose the mini-games based on what best fit the game’s storyline.  In the game we see the characters riding on a golf cart as well as using their golfing abilities. Mini-games based on driving golf carts and golfing targets were therefore a natural fit. The RC racing car mini-game arose from the desire to allow race track style of game play yet present it in a unique way.

 

GamingNexus: Other than the various control schemes are there any differences between the Xbox, PS2, Gamecube and PC versions of the game?

Rich Santiano:  No.  All three consoles and the PC version will have the exact same content. However the GBA and NDS version each offer different storylines and modes of play that perfectly fit that platform.

Thanks to Rich for taking the time to talk to us and to Wiebke for helping to set this up.






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