NHL 06


posted 12/7/2005 by Ben Berry
other articles by Ben Berry
One Page Platforms: Xbox

If I’ve been harsh on the title thus far, that’s because I am such a fan of the franchise and want to see the few areas it’s lacking improved. After fooling around with “Exhibition” mode, I launched into “Dynasty” mode like an Ilya Kovalchuk one-timer.

It was really enjoyable at first setting rosters and negotiating contracts between seasons. While the game has minor league teams, assignment of non-roster players is generic to the “minors” and doesn’t allow the player to be assigned to a specific league. Additionally, none of the new rules regarding contracts, trades, waivers, or even the salary cap are included. There are some settings in “Dynasty” mode, such as changing the cost of tickets or the percentage of profit on concessions that look to be a compromise on not including a salary cap. This was likely due to time constraints and should be fixed in NHL 07.

On the ice, this game is tough to beat when it comes to fun factor. I’ve played hundreds of games from all different genres and on several different platforms, and to me there’s nothing quite like racing into the zone with the puck and backing off the defender right as you saucer pass the puck across the zone to a streaking winger who one-times the puck over the goalies shoulder. While I’m a proponent of skill over grit in the real NHL, fighting will always have its place in the EA NHL. Beating down the opponents goon with your teams own tough guy doesn’t just give you the reward of dishing out a whoopin’, but it also gives your teams momentum a boost, and that certainly doesn’t hurt in a close game.

If I have any complaints about the on-ice experience, it’s to do with the difficulty settings of the game. “Easy” is so easy, within an hour of game time, even novices will be racking up 8 to 10 goals in a game. When the user moves up from “Easy”, the difficulty goes up so much so fast that even advanced users will have trouble keeping control of the puck in the offensive zone for more than a few seconds. This is likely due to the increased skill of the computer AI, which was surely a necessary upgrade from the previous offerings. Adjusting the specific settings of each difficulty rating allowed me to find a level of play that I found both rewarding and challenging.

EA made a big deal of emphasizing the customer player creation in the NHL 06. While this “EA Creation Zone” allows for customization of a player from head to toe, these customer player features have never appealed to me. If EA wants to find a way to include more flexibility in the game, they should acquire licensing from the Canadian Major Junior Hockey leagues in order to offer more “real” players for the “Dynasty” mode drafts.

As with prior versions, multiplayer can be accomplished at the console level or via Xbox Live. Even with the advances to the AI, the best hockey comes from a live opponent. Xbox Live offers a terrific option for those who can’t find a worthy local opponent. I may have to go the Xbox Live route myself, as dominating my editor at console hockey has become ho-hum.(editors note: when your opponent takes the Red Wings against the Blue Jackets you tend to win most of the time)

In conclusion, NHL 06 improves upon NHL 05, and provides some advances that point towards what could be an amazing title in NHL 07, especially on the Xbox 360.

Decent gameplay, a solid dynasty mode, and an improved physics engine more than make up for poor team creation and few major enhancements as NHL 06 goes “five hole” on the competition.

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