Mortal Kombat Deadly Alliance (GBA)

Review

posted 12/17/2002 by Ben Zackheim
other articles by Ben Zackheim
One Page Platforms: GBA
Mortal Kombat caused quite a stir when it first came out in the arcades. Its realistic graphics were mesmerizing and the game was a hell of a lot of fun. Oh yeah, and there was blood. Rivers of it. Every blow sent hemoglobin spewing. And to top it off, when you beat your opponent you got to “Finish Him” with a nasty move like frying him to the bone or introducing their spinal chord to the sunlight.

The game became a hugely successful franchise with four sequels, two movies, a tv show and plush toys with peel-off skin (okay, I made the last one up). But recently it’s been quiet - sitting on the sidelines watching other fighters grab all the attention. Fear not, my fellow twisteds, its back in a flurry of blows, with versions coming out for every console on the planet. Hide your children, for all the good it will do you.

I got the privilege to review the mini-me version on the GBA.

My first impression of the game was that the screen was hard to see. Sorry, I have to say that whenever I review a GBA game. My second impression was the sounds are really lame. That impression didn’t change. The moment you hear the menu sound you’ll know what I mean. Just about the only sound I liked in the game was the “Finish Him” Voice From Above. If they hadn’t done that right there would have been trouble. But let’s get to the meat of it. The game is fun in the way the original was. Mortal Kombat is back in style.

It’s not that there’s anything revolutionary about it. You have a stable of characters with the traditional Mortal Kombat attitude. Each character has an impressive and well-designed list of standard moves and special moves, all of which should leave your hand begging for a break. Moving through the games arcade mode allows you to unlock more characters for a total of 12, most of them pretty cool. My favorite newbie is Frost, a female Sub-Zero.
Page 1 of 3