Manhunt

Review

posted 5/10/2004 by Charles Husemann
other articles by Charles Husemann
One Page Platforms: PC
There were a few things that didn’t make the port from the consoles. The biggest was the headphone/microphone support. On the console versions, Starkweather would talk to you through the headphones on either platform (the rest of the audio came from the TV). The other benefit of the headphone/microphone support is that you can use the microphone as an additional lure in the game (lures are used to pull the hunters into dark areas of the game where they can be easily dispatched). It would have been nice to have some microphone support in the game (See 2004, Unreal Tournament) as this can be really helpful. Instead, you’re forced to bang on the walls as a substitute which is kind of a downer.

Another small problem is when they ported the game Rockstar did not update any of the instructional menus early on in the game. So instead of telling you to press Mousebutton 2 to aim at bad guys, you’re stuck with Action Button 2. I know it’s a pithy little detail but it would have made the game a little easier to play. The only good thing is it gives you an excuse to keep the excellent manual open during the first few levels of the game. Rockstar deserves props for putting together such a solid manual that helps pull you into the game.

Manhunt certainly isn’t any easier on the PC and you’ll end up playing some sections over and over again (and suffering through some of the same cut-scenes over and over again). The sadism is intense and the game tends to linger with you for a while. I’m not sure if that’s a good or bad thing but Rockstar has certainly created a game which will push your buttons. If you are a PC gamer and this sounds like something you want to experience, then you will want to pick up this excellent port.


B
A great port of a solid but not fantastic game. Manhunt isn’t a game for everyone, though and it certainly earns its “M” rating


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