MX vs ATV Alive


posted 4/22/2011 by Tina Amini
other articles by Tina Amini
One Page Platforms: 360 PS3
Rainbow Studios’ MX vs ATV Alive is the next of their motor racing games to be released on May 10th of this year. Although the iteration sports the same general theme and gameplay, there are three main improvements implemented into this iteration that held the focus of the preview event.

The first of these improvements includes their new business model of pricing Alive at $39.99 MSRP and accommodating the decrease in price by having downloadable content (both free and premium) available to complement individual players’ play-style. By purchasing a new copy of Alive, players will gain access to the Motorclub that houses DLC for items for your rider, vehicle, and overall game experience (including extra tracks). This new model was implemented due to the tendency that gamers have shown to consistently stick with their favorite tracks, riders, bikes, etc. in previous iterations of the MX vs. ATV franchise. In order to accommodate those who did not want to take advantage of the other content, THQ and Rainbow Studios won’t be presumptuously charging them for the extra content, but rather giving it to them as a purchasable option. We are assured that it is the most robust content plan THQ has ever put behind the franchise, and that there will be over 100 items both free and for pay in the in-game store, the Motorclub Depot.

Amongst these purchases will be a free download of James Stewart’s compound and personal super cross track. Because fans have been clamoring for a digital rendition of his compound for some time, Rainbow Studios finally went to visit Stewart to digitally capture his compound and incorporate it into the game as requested. This was not the only partnership that THQ/Rainbow Studios sought after for Alive. As previously announced, they’ve also partnered with Suzuki and Yamaha as well as other super cross brands to bring consumers the most authentic experience possible.

The other upgrade in Alive entails the new bar-to-bar feature that lets you fight dirty with other players on the track. Using collision technology, the feature increases both the level of competition as well as the level of realism and authenticity in the racing game. Bar banging adds a more pleasantly aggressive component to the gameplay. While focusing on avoiding obstructions on the track, making the perfect turn and getting ahead of your opponents, you’ll also be attempting to smash them off the course when given the opening. This is also why Rainbow Studios has a new UI indicator that tells you the threat level of other racers behind you, determined by their distance from you. Bar banging effectively creates a new tactic of racing in Alive. Rather than simply avoiding your teammates for fear of interference with your driving, you will now be attempting to elbow them onto the ground and laugh at what seems should result in their dislocated necks (the only instance in which that is ok to laugh at).

Career mode is no longer as strictly linear as it once was for the MX vs. ATV franchise. You can migrate around the available tracks in a way you best determine, jumping from track to track so long as they have been unlocked. Having determined that the previous model wasn’t fun to play, Rainbow Studios has adopted a “push start to play” mentality in which progression is tracked via an XP system. Both your rider and your vehicle can accumulate XP offline or online. While you are playing the game, you will consistently be leveling and unlocking new abilities. These include two race skills that you are allotted, allowing you to play the game in the way you customize it. For instance, if you have a tendency to crash on the course, a race skill can be used to help your rider recover from the fall more quickly.

MX vs ATV Alive has several different types of experiences to choose from. You can play on the standard tracks, shorter tracks that involve more colliding and crashing against your competitors, and free ride to perform tricks and gain medals. The shorter tracks make their return from Unleashed. Elliott Olson, lead designer on Alive, explains that the bar banging feature comes most into play here. Given the tight tracks, the game becomes less about racing and more about surviving against the onslaught of your vicious competitors. The surprise element here is the cross over in the figure eight tracks that will have you on a collision course with other racers. As you cross the intersection, you’ll have to be aware of the other players crossing your path.
Page 1 of 2