MLB 2K10


posted 4/30/2010 by Ben Berry
other articles by Ben Berry
One Page Platforms: 360
There are different skills that make up hitting, fielding, and running with the overall skill affected by the makeup of the others. You increase the skills by earning points during game play. Doubles are worth more than singles, triples more than doubles, etc. Knocking in a run or bunting successfully provides hitting points as well. Scoring a run increases your base running points. The same applies to fielding where recording a putout or throwing out a runner provides fielding points. Based on the number of fielding opportunities per game, fielding generally provides more points per game, but hitting in the right situations can yield much larger point bounties. The game winning grand slam I hit provided about 10 games worth of points in one swing.  In addition, there are situation specific goals that come up with each at bat that allow you to gain some additional points by getting ahead in the count, bunting to advance a runner or just reaching base.
To make it so that a game doesn’t take several hours, the game simulates through to moments where your player has an action, whether at the plate or in the field. While you can fast forward to each action, it actually makes the game feel more like a series of moments as opposed to an actual game.

The disassociation between moments in the game was the hardest part to overcome. It didn’t feel much like a ballgame when you’re playing only your at bats or fielding attempts. I recognize that baseball and football are unlike hockey which is a more fluid game that provides a more immersive experience while playing as a custom player. However, showing some of the game highlights between your characters plays would provide a better overall experience. I played nearly 200 games as a shortstop and really enjoyed it, but found the 8 minutes games to sometimes be unsatisfying.
One of the parts that I liked best about this game is that having not played a baseball game in several years I was able to pick it up quickly, in part because the menu system works very much like every other 2K Sports game. That simplicity and standardization has real value when you’re trying to learn a new game.
In the end, while MLB 2K10 isn’t perfect, it’s fun, and can be a lot better mostly through changes that amount to giving the existing product a good polish. It’s come a long way from what I understand was a very buggy 2K9 but still has some ground to cover.

MLB 2K10 is a good game that feels for the most part like you're playing baseball. There is a lot of depth, and some great new features. While not as buggy as 2K9, some of the problems still exist, which keeps this game from being great.

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