Logitech MX518

Review

posted 3/22/2005 by John Yan
other articles by John Yan
One Page Platforms: PC
Logitech’s trying to appeal to gamers more and more in their mouse department and it started with the MX510. A great mouse that I still use today, the MX510 is now being succeeded by Logitech’s latest, the MX518. Let’s see how it differs from the previous version.

The physical design of the mouse is exactly the same as the MX510 other than the color scheme. While the MX510 was colored in a blue or red tint, the MX518 comes in a nice grayish tone. At certain angles, it looks like there are dents in the mouse. It looks like the mouse has taken some damage in our pictures but the surface is perfectly smooth. The color scheme does make it look a little cooler in my opinion. But as far as changes on the outside, there’s nothing new so I won’t waste space here discussing the buttons and wheel. And left handed folks will again be left out as the design is geared for right handed people.

With the release of the MX1000, I thought Logitech would move out some new gaming mice with the laser technology. Unfortunately, the MX518 is still using the red optical technology that’s prominent in most mice these days. It’s a little disappointing, but not that big of a deal. Hopefully, they will start to integrate the laser technology in their next gaming-centric mouse.

So let’s get to the changes to this mouse. First off, the resolution has been bumped up to 1600 DPI. That puts in on par with the Razer Diamondback. And like the Diamondback, the mouse uses a 16-bit optical engine to transmit data. While Logitech isn’t the first mouse to feature such a high resolution and 16-bit optical engine, they are a very welcomed addition to the MX line of mice.

Those aren’t the only features that the MX518 and the Razer Diamondback have in common though. The new Razer line allowed you to adjust the sensitivity on the fly. With the MX518, you can adjust the resolution of the mouse on the fly. With no software installed, pressing the buttons near the mouse wheel will adjust the resolution of the mouse in steps of 400dpi, 800dpi, and 1600dpi. The software will add a few more options and we’ll get more to that in a minute. You don’t need the software to be able to switch resolutions but the software lets you customize it a lot more. I’m really glad to see Logitech allow the feature to be accessible without drivers installed as the three available should be pretty good for most people.

A new SetPoint software suite comes with the mouse and as you see from the screenshots, it offers some very user friendly GUI to setup your mouse. In the advanced section is where you can set five resolution points and change the sensitivity in increments of 50DPI. An update to the software I would like to see is the ability to just set the buttons to increase or decrease in 50DPI increments, similar to how the Diamondback changes through a range by scrolling the mouse and holding a button.

Some games will detect all the buttons. If they don’t you can use the SetPoint software to designate a key press to one and set the desired command in the game to that button to mimic the support. It does help curb some of the compatibility issues in older games so you can use all the buttons available.
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