Last Rebellion

Review

posted 3/23/2010 by Tina Amini
other articles by Tina Amini
One Page Platforms: PS3
Last Rebellion is in many ways a reminiscent trail across what typically represents the RPG experience. Certain aspects will make you dread playing this game, but others will really stand out uniquely amongst the slew of other RPGs available to you. Weighing the pros and cons, Last Rebellion might actually be a game for you.

Last Rebellion is a tale about the rivalry of two Gods on Earth: Meikteillia the God of Death, and Formival the God of Life. Interestingly enough, the people fear the God who brings life and worship the God who maintains death. The kingdom is suffering from a serious case of unbalance because of Formival’s overactive desire to bring beings back to life, flooding their land with resurrected demons and souls. Blades and Sealers were created to use their strength and magic, respectively, to help maintain the balance through the Gods’ biddings. Nine, who is a Blade adopted into the royal family, is the first character you will begin to play as.


King Arzelide, Nine’s adoptive father, gets swindled by his other son, Alfred, in what soon turns to an evil ploy involving the miscreant’s attempt to attain Formival’s godly powers. Getting caught in the midst of it all, your death at your brother’s hands leads a present Sealer to bond your two souls together in an attempt to retain your existence. And thus begins your journey as partaking in both roles of Blade and Sealer with Nine and Aisha.

Nine sets out for revenge against his brother and, being that you are both bonded together into one being, Aisha must come along. She has her own mission to accomplish, however, which she vaguely mentions in passing. And so you begin your trek to find Alfred and attempt to discern his plan along the way.

This was the progression of my reaction to Nippon Ichi Software’s RPG, Last Rebellion:


1. Oh boy, still images? No animation? What year was this made again?
When you’re first introduced to Last Rebellion, you’ll come upon a series of still images placed one after the other where there should be animated characters and scenes. The most animation you’ll get out of Last Rebellion is the swaying of a robe and perhaps the quick movement of a frown into a smile (which is more like flip book movements than actual animation). Of course, I’m not one to knock still images – I still like my fair share of manga and graphic novels – but it felt very out of place in a video game released in 2010.

To accompany you on your loading sessions, various artworks are splashed on the screen representing the work of specific guest artists. Considering all the in-game imagery is in stills, I would’ve liked to see the artistic quality of these image-captures in the loading screens. They were more intriguing, colorful, and creative than the dull and outdone designs of the characters that were represented in the game itself.

On top of it all, NIS adds insult to injury by repeatedly uses the same images over and over in their cut scenes. There wasn’t much creativity thrown into the mix, and it definitely feels like a jip. Some of said images in the loading screens were really beautiful, and at the very least would’ve been nice to see a couple thrown into the actual game for good measure.
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