New content also appears in the form of additional instances. These instances, according to the games’ American product manager Andrew Brown, differ from the original content in that it encompasses a more collaborative and puzzle-centric approach. Players need to work together to solve environmental challenges or overcome enemies to change the world and time travel plays a part in changing the game around them.
Flying mounts also getting an upgrade , transforming from merely a travel system to combat capable mounts usable during both player vs. player and mob combat.
Jade Dynasty is a game that in the past faced some pretty harsh criticism for allowing players to buy leveling items that basically act as legal game bots, leveling your character automatically as you go about your normal life. The Ascension content will not disallow this practice for those who choose to buy their way up the ladder but Brown estimates that even a casual player can reach the point of ascending with only a month of play invested if they take advantage of the daily events and ignore much of the expanded content around the core quest.
Measuring the length of a game by how long it takes to reach max level is a bad metric for any MMO and with the new instances and player vs. player battlegrounds as well as the realm vs. realm combat introduced in Ascension there looks like plenty for players new or old to explore.
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