Figuring out what needs to be done in each level is fairly simple, with a popup menu detailing each objective exactly. What isn’t clear much of the time is why a particular thing needs to be done, or how on earth Haven would know what to do. I don’t need a lot of explanation, or even very good explanation, but I want to know who told Haven, a man who had never traveled away from his home planet, that it is necessary to destroy several giant insects in order to collect the fuel needed to launch spacecraft into warp drive. Or that it’s the brown asteroids that hide the best weapons.
The graphics are pretty good, but certainly not the best I’ve seen. The animations are sharp, the some of the fire and water effects are neat, but there’s nothing here that really wowed me. Sound effects are right on par—decent, but not great. The voice work was pretty bad, however, and the dialogue was several times teetering on the edge of intolerable.
The game plays somewhere around the 12-15 hour mark, depending on skill. For those who just don’t get enough of the game playing through the main storyline, there are several bonus items to collect and a few bonus levels to unlock. These aren’t necessary for finishing the game, but there is a slightly different ending for those with the stamina to complete all the extras. This is a good length for a game of this type, which was already starting to seriously outstay its welcome toward the end.
Will you enjoy Haven? I really don’t know. It’s not a terrible game, but there are a lot of much-better platforming games out there with which to spend your valuable time and money. For those die-hard action gamers, you’ll probably find your time spent with Haven worthwhile. For everyone else, give this a pass unless you just really need that action platformer fix and you’ve played everything else.
A run-of-the-mill action/adventure that tries to do too many things, and consequently does none of them particularly well.
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