Halo

Review

posted 9/30/2003 by Charles Husemann
other articles by Charles Husemann
One Page Platforms: PC
This is my Halo for the PC review…I’ve been waiting a long time to write those words. Even though I own an Xbox I’ve never been able to force myself to purchase a copy of Halo for the Xbox since I knew that it was coming out for the PC at some point. Finally, the wait is over and now PC users will finally get a taste of what Xbox owners have had for years.

You take control of Master Chief, a genetically engineered super soldier. The game is set in the future as the humans are fighting a war against an alien force known as the covenant. You are awoken from cyber sleep as your ship warps in next to an strange circular shaped world (hence the title). It’s all typical sci-fi stuff but Halo’s game play more than makes up for the semi-generic plot.

Halo for the most part is your standard FPS game. You run around, kill some things, and protect other things from the bad guys. What pushes it beyond your typical FPS is the plot, the graphics, and the gameplay. Halo provides users with a full end to end experience.

I covered a lot of the single player portion of the game in my preview. The single player portion of Halo is rock solid. There is a nice narrative and flow to the game although some of the missions do get a bit repetitive. There are a lot of nice touches in the single player portion (the interaction with the other marines provide a lot of entertainment and levity). The single player portion of the game moves you seamlessly through indoor and outdoor environments with only small load and save times to let you know that you’ve moved into another region of the game. I did experience a little slowdown in some of the larger areas but it wasn’t much of a distraction.

The AI of the covenant is actually pretty good. They do a nice job of swarming you and dodging fire. The most fun you can have is chucking grenades at them and watching them run for cover or better yet sticking one of the plasma grenades to them and watching them run around before the grenade detonates.

The only real gripe I have is that Gearbox stuck with the single check point system. I realize there might be some purists out there but come on, there’s really no reason why users shouldn’t be able to save anywhere in the came. This prevents gamers from fully exploring levels and taking chances. Despite this flaw, the single player is icing on the cake compared to the multiplayer portion of the game.
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