Gundemonium Collection

Review

posted 8/12/2010 by Tina Amini
other articles by Tina Amini
One Page Platforms: PS3
Rockin' Android has put together three of indie developer Platine Dispositif’s bullet hell shooters into one Gundemonium Collection for your outrageously abrasive journey through an alternate 18th century universe. Combined, the three titles - Gundemonium Recollection, GundeadliGne, and Hitogata Happa - tell a cohesive tale of the influence of alchemy, philosopher’s stones and the general advancement of science.

Bullet hell shooters were born and raised in Japan, and quite popular from their inception in the 90s. Even moving on to XBLA titles like Geometry Wars, however, the genre is still quite a niche category, but enjoyable if stumbled upon (and mastered) nevertheless. The genre, and these three titles in particular, boast difficulty in the sense of having to scrutinize practically every pixel in order to survive. With the help of a couple special abilities (self-destruction, bombs, and various mana-fueled moves that can clear the screen) you’ll be taking on an odd assortment of enemies as they bombard you with more bullets than even a shooting range has seen.


The storyline is revealed to you by means of text adorned with 2D art previous to each level/chapter. In sequential order, Hitogata Happa begins the journey with the story of a Genormasody Reich at the hands of East Prussia in 1757. The Universal Science is growing exponentially, and threatening to conquer the world. Rosa Christopher enlists in the help of fellow female-badass Kreutzer and her army of dolls to save the world from this treachery.

Hitogata Happa’s gameplay is probably the most unique of the three, given its vertical scrolling and its use of dolls in battle as opposed to the character herself. While the other two bullet hell shooters are organized horizontally, your team of dolls will take on alien-looking battleships from top to bottom.


If there is one thing to be said of bullet hell shooters, it is that they can become incredibly overwhelming given screens littered with the likes of bullets, enemies, lasers, shrapnel, etc. The view on this particular title, however, feels even more so overwhelming because the perspective is from a much more zoomed out angle. When comparing the closer views of GundeadliGne and Gundemonium Recollection - and also while understanding that every pixel counts when attempting to avoid imminent collision with ammunition and enemies - Hitogata Happa’s distant view feels hindering to its gameplay.

Difficulty of gameplay is certainly not an issue with any of these titles; in fact, it’s possibly one of the more redeeming qualities. Hitogata Happa happens to be the most difficult of the three, particularly when taking bosses into consideration. Struggling against the usual design technique of combining lower level enemies with the brute power and armor of a boss, there is also a time limit to take heed to.
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