[Nathan Murray] You don’t have any problems with the church groups “spreading the message” while they’re here?
No, not at all, it hasn’t been an issue. Youth groups have done private lock-ins, so they’re the only ones in the building. When we do that we close the doors to the rest of the public. So it’s an issue only for a couple hours, and we put up a notice in advance telling the general public we’ll be closed for a lock-in.
[Nathan Murray] What separates Gamerz from other types of arcades?
Primarily it’s the gaming stations. It’s not a traditional arcade in the sense you have coin operated machines, or card operated machines where you have to pay $50 a minute to play. If you go to a Gameworks or a Dave and Buster’s, you can go through 20 bucks in 20 minutes, your money goes really fast. And while the games can be very engaging and involved, they’re short term games, you play for 3 minutes, 5 maybe ten tops and you’re done. Most of the games we have on Xbox 360 or Wii are story driven games you can play for hours. I mean, there are some games you literally play for weeks to finish the game. The nature of the game is very different, the interaction is different. It’s more of a relaxed environment, it’s not as noisy or annoying as an arcade can be.
[Nathan Murray] what’s your policy on food and beverages?
We allow anyone to bring in food or drinks, we also have a snack bar with energy drinks, sodas, water, Gatorade, beef jerky, candy, chips, pretzels, gaming food.
[Nathan Murray] What was the experience like setting up Gamerz?
Well, we tried to do it fast. We had some hiccups at the beginning trying to go through the process of getting the licenses involved, getting the contractors engaged.
[Nathan Murray] Did you have any problems getting a business license since this isn’t exactly a traditional business?
The only challenge we had was trying to classify us. There were two forms of classification: one was zoning, and we’re an assembly hall officially because we fill any kind of preset zoning regulations. From a business perspective, they weren’t sure what we were. We ended up being classified as C3, commercial entertainment. Like a miniature golf place. When we described what we did the first thing they’d say is, “oh, so you’re an arcade,” but there’s a key distinction in Reynoldsburg. The term “coin operated” was part of the arcade definition, and none of our stuff is coin operated. Gamerz is a place of amusement, but it isn’t a coin operated arcade. It’s kind of a new classification, and zoning is still trying to catch up with that.
[Nathan Murray] Are there any other places like Gamerz in Ohio that you know of?
There’s nothing else as far as the number of stations, and we’re the only place with no PCs. We don’t have PCs here other than the ones that run our business. Other places that I know of have mostly PCs with a few console games, there’s a couple in the Cincinnati area, there’s at least one in the Cleveland area, there were more but some of them didn’t survive. As far as I know, we’re the only place in central Ohio that does this. I think we’re the biggest, and at one point we were the biggest in the country in terms of total gaming stations.
[Nathan Murray] Here’s the big question. There are quite a number of M-rated titles on your game list. Have you had any problems with concerned parents?
There are also a few games that we won’t carry, because they’re too much or too over the top for our family oriented environment. Grand Theft Auto is an example. Kane and Lynch is one that we bought, and once we played it and realized how much language there was in it, we took it off the list. We do have a lot of other M rated games, like the Halo games and COD 4 of course.
[Nathan Murray] When you started Gamerz, were tournaments at the core of what you wanted to do?
Yes, we knew we would hold a tournament on a regular basis. We tried having two or three tournaments a weekend at first, one in the morning and one in the afternoon. People wanted to play in both but couldn’t spend their entire day at Gamerz. We also found that tournaments, especially when there is money involved, bring out the very competitive players and the average competitor who thinks they’re good comes once, gets beaten by the really good players, realizes they weren’t as good as they thought and never come back. Like Guitar Hero—we had a guy come in, play Through the Fire and the Flames, and miss one note. No one is going to beat him, they know it so they never come back. So we’re working on a way to balance out the tournaments and make them enjoyable for everyone. We’re contemplating a leaderboard that has a prize at the end of a period. Some game like Guitar Hero are easy to set up leaderboards for, while others like Halo are more difficult. We may have a competition that lasts for two weeks or a month, ad whoever is at the top gets a prize. Like with Guitar Hero, we might have a song of the month, and whoever gets the highest score on that song gets $50 at the end of the month. That way, people have something they can practice at, something that is within their reach.
[Sean Colleli] It gives people a chance to practice at a single goal, instead of getting beaten by the awesome guy every time.
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