Fallout Brotherhood of Steel

Review

posted 2/3/2004 by Matt Mirkovich
other articles by Matt Mirkovich
One Page Platforms: PS2
Level design is an important aspect of a good dungeon crawler; thankfully Fallout doesn’t have you running back and forth fetching keys or anything like that. Once you get out of Carbon the game is a straight shot through to the end. There are some spots where you can back track but after a while the game cuts off how far back you can go. The only thing this game is really missing is a few good puzzles. There were a couple of them but I wish there were more, rather than just makes the stages look like mazes at times. The jumping spots are a bit tricky, you’ll navigating very small walking paths so you’ve got to take your time, thankfully Interplay decided to be very forgiving on jumping sections and left you with save points all over the course of the game. On one hand people may say that this is detrimental to the game, but when playing a hack and slash adventure game I hate to go back and lose two hours of work, so the more save points the better for me, plus it gives me the ability to be a bit more daring in sniffing out secrets.

You’ve got some heavy artillery you’re going to be using in the game, in fact one of the grenades you find is actually a nuclear warhead which suffice to say did it’s fair share of damage. Other weapons include blade weapons (which I swear look like they come from Battle Angel Alita graphic novels), sledgehammers, pistols, rifles, shotguns, lasers, and a whole lot more. Once you get close to the end of the game though it gets a little ridiculous, one energy weapon can be used for the last section of the game and it does massive amounts of damage, But to counteract that the cost of ammunition is pretty high. I didn’t think guns would fare well in this kind of game but surprisingly there is a good lock on system and it makes targeting foes pretty easy, only flaw is that it’s hard to switch targets at times.

The game itself isn’t terribly long; the first play through on normal mode took about a good seven hours and all but about one hour of that was enjoyable. Only downside was that I found the game to be way to easy. All I would have to do is stuff myself full of stimpaks and I was good to go, and never once did I drop below 80 of those in my inventory. If you’ve played through Baldur’s Gate quite a bit then you shouldn’t have any trouble jumping into this game at Wastelander difficulty. Once you clear the game you’ll have some unlocked characters and the new Apocalyptic difficulty, and you don’t want to try starting a character from scratch there, it’s rough. The secrets you find in game though are worth the trouble, most of the secrets are special weapons and a lot of them are very useful until you find some of the crazier weapons.

When all is said done I must applaud Interplay for taking the risk to make this game. Fallout has some of the most rabid fans around, and after playing this game I think they will come away pretty satisfied. I know I did, and if maybe you liked Baldur’s Gate but not the hack and slash dungeon crawling then be sure to check out this game, it just may be the alternative you’re looking for.


B-
A solid entry in the Fallout series.


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