Fallout 3: The Pitt


posted 3/27/2009 by John Yan
other articles by John Yan
One Page Platforms: 360
It didn't take me long to finish this DLC as I got through it quicker than Operation Anchorage. What it does do better though than the first DLC is return to what made Fallout 3 so good which is interacting with the NPCs, exploring the areas, and making tough decisions. I completed understand Bethesda trying something different with Operation Anchorage but I'm really happy to see the return of the traditional formula for The Pitt. Also, you can revisit the Pitt when you are done, something you couldn't do with Operation Anchorage. There are also more items to be able to pick up even though a lot of the weapons are just variants of the main two in the DLC and you'll also be able to find items scattered about which was something that was missing from Operation Anchorage. So, even though it is a quick 3.5 - 5 hour experience if you just go through the main quest, you can extend it by finding all the ingots as well as revisiting the area again. The main thing is I had more fun playing the Pitt than I did with Operation Anchorage and the Pitt does offer more new items than the first DLC.

Now, the DLC didn't start off nicely on the 360 side with the corrupted file that forced Bethesda to take it down for a day. Even with the updated file, there are still issues that linger. First off, lock ups can still occur as there are some reports that those with level 20 are experiencing it if you have completed all the quests. There are also parts of the game where you can have it freeze on you. Reports of corrupted save files after a speech by Asher has also shown up. I’ve experienced weird slowdowns and stutters on some areas of the game that others have talked about. Also, I've seen items just floating in the air but that's not as big of a deal as I've seen that happen a few times in the core game. It's a little disheartening to have these happen as the Pitt was delayed a bit to try to iron these things out. Unfortunately, we still have some pretty sever bugs that can ruin your experience.

With the problems that it initially had and still there, the Pitt is still a nice add-on for Fallout 3. I was able to get through the DLC with some minor problems and nothing that prevented me from finishing the quest. It's a return to the Fallout 3 formula and you'll be able to revisit the area when you are done. The new items can be fun and I enjoy using the Infiltrator as well although I don't think it will replace the Gauss Rifle from Operation Anchorage as my distance weapon. I still think it’s a tad expensive at $10 for a short experience and feel that $5 would be a better price point. But, the value of the Pitt in my opinion exceeds that of Operation Anchorage which I felt was really overpriced for what it offered. There's only one really new enemy to battle as the rest at either the slaves or slavers. Overall, the Pitt should satisfy fans of Fallout 3 for more quests and items to be found. Now, let's just hope the Broken Steel DLC gets off without the problems that this one exhibited.


There are still nagging programming problems but for the most part, the Pitt does a lot better job at continuing the Fallout 3 experience. I enjoyed the DLC a lot more than the first one and it's nice to see a new and different environment in the game.

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