Fallout 3: Point Lookout


posted 6/24/2009 by John Yan
other articles by John Yan
One Page Platforms: 360
Many of the items and weapons you get are Civil War themed. You'll find a lot of old Confederate clothing and and Lever Action rifles which hearken back to the old days of weaponry. Double barrel shotguns are also there and they can pack quite a punch in close range situations but it's a slow reload time as you have to pop the shells out and put two new ones in after each firing. Since I was already in the area with high tech weaponry, I didn't use any of the old items that much but did switch to the double barrel shotgun at times just for kicks. My character is very bad at using melee weapons so I passed by the axe and fertilizer shovel for combat. The one interesting weapon that intrigued me was the microwave emitter which is one of your rewards for finishing the main quest of the game. It's a unique Mesmetron whereby a critical hit will turn your enemies into a red pile of ash making it seemed like he got cooked. You just need to find microfusion cell ammo which isn't too hard to find. I'm actually enjoying using the microwave emitter for when enemies are up close and I don't want to take on the splash damage of the Tesla Cannon. It does a good amount of damage and fires off five shots before needing a reload.

A few new perks makes it into the game but nothing that exciting. One lets you get more benefit from Punga Fruit that's littered about Point Lookout. Nice but you'll only get the benefit of it if you are at Point Lookout so going back to the Capital Wasteland makes this perk worthless. Another gives you a +5 damage and +10 armor when standing still. So those like me who like to just stand there and use VATS should get a little boost. The last one gives you a +5 damage against all ghouls which can be a little helpful especially in the some of the Broken Steel quests. But an interesting side note on the Ghoul perk is that a bunch of my weapons raised in damage by a substantial amount. My unqiue mini-gun, Eugene, went from the 160s to the 220s in damage which just doesn't seem right. I'm guessing it's either a bug in display or execution with Bethesda probably looking into it right now. None of the perks are really exceptional (and I'm not counting the glitchy Ghoul Ecology perk yet until I know for sure this is what it is suppose to do) with one being kind of blah for the rest of the game so Point Lookout's perks fall into the subpar category for me.

I did run into a few bugs it seems here and there as I was playing the game. Various times when I was walking in the open areas I would encounter a stutter in the game where it would just not stay smooth when walking. One time the PipBoy screen was so bright I couldn't read anything on it. Another time the position of the PipBoy was up too high and the screen cut off the top quarter of the screen. I've also had the game lock up on me so there are some issues that need to be resolved. The only one that I couldn't get to go away of course was the lockup but any other issue I had to toggle a few things here and there in some screens and it seemed to fix it.

What Point Lookout has going for it is a unique location and a different setting. The enemies are tougher and the swamp areas are done well. While the items aren't going to be that interesting for folks in the higher levels, those around 17 and up should get some nice useful items out of the deal as well as finding some great challenges to deal with in fighting tribal folks, inbred monsters, and swamplurks. There's a good solid 3 hours of the main quest and another few hours for the side quests as well. You're also welcome to travel back and forth from Point Lookout to the Capital Wasteland during and after the end of the main quest so there's that benefit of revisitation. It's not as good as Broken Steel in my opinion but it is about the same as the Pitt for me in terms of how much I liked it. A solid DLC, I'm eagerly awaiting the next one titled Mothership Zeta. But for now, Point Lookout's a good departure into an area not inhabited by mutants and Raiders while offering up some good challenges even for seasoned characters.

Point Lookout is a solid entry in the DLC of Fallout 3. The setting is different from the main game and there's a lot to explore. Still, the perks are not that great and the main quest is pretty short compared to the other three. Overall, I enjoyed my time in Point Lookout and even though it's not as important or eventful as Broken Steel, it's still more content for a great game.

Page 2 of 2