EverQuest Online Adventures: Frontiers


posted 1/17/2004 by Michael York
other articles by Michael York
One Page Platforms: PS2
Amongst the plethora of RPG’s that have hit the console arcade, none have surpassed the supremacy of Everquest Online Adventures Frontiers. Although, this game has gone against the grain of most RPG’s, becoming the second release on the PS2 of a MMORPG.

For the purpose of covering everything possible in this game, I’ll start with a chronological review of everything I went through and my impressions. When I put the game inside the CD tray of my PS2, I was skeptical of what it would be able to produce; I was concerned that I would be frustrated with mundane graphics and equally dull sounds.

The initial start-up and log-in process took awhile, simply because you have to download all the updates since its release. I would suggest purchasing the game soon if you are interested, to avoid even longer download times. Possible waiting times rate between 30 to 45 minutes. I was lucky; I only had to wait about 15 minutes. Character creation was very simple and fully customizable. Considering other games where you create a character and they promise “fully customization” and offer very limited features.

The next step takes you through, a server selection screen, offering several very good servers; it even will recommend servers for your area for connection speeds and which server has more players on it. In addition, each server allows you to have multiple characters. I found that I enjoyed every server equally as the other; a lot of players I ran into were extremely friendly and willing to group and offer guild membership. When you start to play, I would suggest joining a guild first off, because then people within the guild are more willing to group with you.

I was also pleased to see that my previous fear of graphics was completely thrown out the window. SOE (Sony Online Entertainment) presented a beautifully graphically enhanced game; considering the size of the maps and the volume of game play. In each area I went into, I found new creatures, new quests, new areas, all colored and mastered to the best performance. I was for the most part impressed with SOE. The sound was a bit sketchy at times, presenting a few glitches during some game play. A few “dangerous” sounds and some triumphant sounds mixed in with some animal sounds and quick clips of adventurous music. In reflection, I prefer the graphics over the sounds.

Leveling your character is easy at first, as is a lot of RPG’s. And like most RPG’s, leveling gets much harder as you pass level 10. But, as I said before, People who are logged-in are very generous to helping others and themselves, so they are more than likely willing to group with you. When in groups, like other RPG’s, you are able to gain experience points for both characters, if either of you kill a foe. And as I said before joining a guild is also very beneficial. Also, be smart about you decision about which guild you join, ask the leader how many members they have, who is the highest level, and what they can offer you.

Another aspect of EQOA Frontiers that is appealing is all of the creating in the game is very nice. You can create weapons, jewelry, armor, and even tailor clothing. If your character becomes adept at any of these skills, it becomes very handy, when you just broke a sword or some of your best armor. It can even come in handy when you want to make some rare jewelry and auction it off to the highest bidder, or perhaps wear it yourself, you can even add attributes to some of your creations to give them magical enchantments.
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