Dreamfall: The Longest Journey

Review

posted 5/25/2006 by Ben Berry
other articles by Ben Berry
One Page Platforms: Xbox

The first time I saw Star Wars: The Empire Strikes Back, I was really sad when it was over. Being only 6 at the time, I couldn’t understand why things looked like they couldn’t get any worse for any of my childhood heroes. Han Solo was frozen in Carbonite. Luke lost a hand and even worse, found out that the Man in Black was his father. Finally, C-3PO was in pieces on Chewbacca’s back, which gave him even more excuse to whine. My young mind couldn’t conceive that throwing your characters into all sorts of turmoil is a primary plot device for the second act of any trilogy. And without giving away too much, that’s exactly what you can expect from Dreamfall: The Longest Journey.

This game starts basically where it ends: with the main character in a coma and hovering near death. For those of you who played the original (I am not among those who did), the main character this time around is not April Ryan (although she is one of the 3 playable characters, and is integral to the plot), but Zoe Castillo, a young girl who has lost her passion and path in life. Dropping out of college in the year 2219, she returns home to live with her father in Casablanca, who doesn’t understand what she’s going through, but supports her as she struggles to find her way through the changes in her life.

As the gameplay commences, we learn about Zoes’ life. From the fact that mobile phones are more important than they are to today, to Zoes ex-boyfriend, who winds up getting her involved in uncovering a plot so sinister that it threatens the fate of not one, but two worlds.

Dreamfall plays very much like a virtual “choose your own adventure” novel. While there are plenty of things to do, choices to make, areas to explore, and puzzles to solve, most of the truly important parts of the game occur in cut scenes. All of the dialogue, much of the interaction between characters, and all of the pivotal moments outside of combat system occur in video sequences. For those that would rather do than see, this can be a frustrating aspect of the game. I found I really enjoyed the cut scene portions of the game as the plot and dialogue are mostly well done.

Much like the original The Longest Journey, puzzles are one of the major aspects of the game. In contrast to the first installment, the puzzles have were dialed back and simplified to the point where they were almost too easy. In fact, the only difficult puzzle is an audio puzzle that if you pay any attention to minute details, you’re sure to pick up without too much trouble.

I’ve heard from some folks I talked to that the combat system was too simplified and offered very little in real danger to the character. While I agree that the combat system is easy to pick up and not all that unique, I think it fits in with the main storyline. Our heroine is not a ninja; she’s a college student who takes what is essentially kickboxing in order to stay in shape. Combat in the game serves to further the plot, not as the sole focus. Developing the combat any further would have probably caused more focus to be put on combat by the player, as opposed to making it a means to an end, as it was appearantly intended.

Graphically, Dreamfall really shines as an Xbox title. The environments are rich, almost believable, which is a difficult thing to do for a game set in the future. This is done through a mixture of current architecture and futuristic cityscapes that add a real flavor of the universal nature of the game. Each environment the character is thrust into is fully immersive, whether traveling around the world, or dreaming your way into another, each city is unique. In addition the character modeling is some of the best I’ve seen in an Xbox title to date.

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