A major PR selling point for the Divinity II is the ability to transform into a dragon. In the transformed state the controls are similar and the sensitivity of the analog stick feel more natural while in dragon form. Soon after attaining this ability the hero gets their battle tower; a huge structure comprised of various levels used for combat training, enchanting, alchemy (brewing potions), and necromancy. The dragon form and battle tower adds new life in the middle of the game and while enjoyable elements they’re not my favorite. My favorite part of the game is the mismatched pile of body parts you can call to your side. Summoned with a crystal skull (where have we seen those before?) the loyal monster attacks your enemies and serves as a fantastic distraction when facing multiple opponents. While the creature is as useful as say, the dog from Fable II, it is a very effective meat shield or distance fighter depending on what body parts you load it with.
The music of Divinity II is based on location. There are about a dozen different tracks played which were dispersed nicely, and never became too repetitive. Spells have a nice crackle and sizzle to them and special physical attacks have a nice oomph added to the flashy animations. The only sound effect I was particularly disappointed in was that of the dragon’s breath which felt more like air being let out of a balloon rather than the supernatural burst of flame it should have been. Voice acting is barely passable with a few key performances standing out from the rest. Thankfully subtitles are employed so I didn’t have to listen to Zandalar so long as I read faster than he spoke.
I put more than 30 hours into Divinity II from beginning to end and left with all but nine achievements unlocked. With plenty of side quests to complete a large bulk of gamer points are earned through quest completion. This makes this title less than friendly to achievement hunters.
Before I get the final word in I have to give fair warning. I faced more than a few technical issues, bugs, and glitches while playing divinity II. It was a challenge to get through some sections of the game but fortunately the problems were never enough to keep me from completing the main quest. That being said, I cannot recommend this game to any self-respecting RPG fan until there has been a patch released to fix the lingering issues still on the disc. I delayed completion of the game and the review until after the release date, but at the time of this writing there hasn’t been a patch released. [editors note:CDV is aware of the issue and a patch is in the works but has yet to identify when the patch will be released
Whenever I play a new game I always hear the same question asked “have you played this game before?” even though I hadn’t. I have a knack for video games and can often intuitively play them with little difficulty. Divinity II is a hardcore game and does not hold the player’s hand as they progress. As is such even I, with my impressive abilities, had to turn to the internet twice in order to get through the game. Horrible pacing and bad player guidance is a constant issue. This is not a game that is easily accessible to the average gamer and is plagued with technical, story, and design issues. All this adds up to a game I can only recommend to only the most hardcore of RPG fans who possess the patience to work through the issues and invest the 8+ hours needed to get to more enjoyable sections of Divinity II.
There are some enjoyable bits in this forgettable RPG on the Xbox 360 but Divinity II has a lot of vegetables to get through before you can eat dessert. To make matters worse the game is plagued with a few minor and one major bugs which make it incredibly difficult to keep playing. I can only recommend this title to the most patience of the hardcore and even then only after there has been a patch to fix lingering technical issues.
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