Death Track: Resurrection

Review

posted 5/5/2009 by Dave Gamble
other articles by Dave Gamble
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The races themselves are staged in universally recognized cities from around the world. You will race in Paris, New York, Tokyo, and seven others, up to and including (oddly enough) Vatican City. The Pope was not available for comment. Normally you would enjoy driving around these cities sight-seeing, but there will be no time for that. From the moment the race starts, your attention will of a necessity be focused almost entirely on staying alive and/or making sure that no one else does. Now, having myself driven in Paris, the aspect of driving around blowing the berets off of rude drivers is a form of wish fulfillment. But aside from that, you really can’t spend a lot of time thinking about tourism. It’s a shame, in a way, because what I have seen of the landscape as I drive through it is pretty interesting. Keep in mind the whole post-apocalyptic thing, though. The cities are pretty torn up, and there are a lot of guns firing into the air and other incendiary events occurring quite frequently.


The race course is not a single path, and it sometimes behooves a driver to look for side streets and short cuts. There are enough turns and a high enough sense of speed to make driving with the thumb stick controller a bit of a chore, but with practice it becomes possible to make it through a lap without impacting roadside objects. That helps, of course, because there is already far more than enough of a risk to your health provided by the other racers firing weapons at you, and extraneous “enemies” trying to take you out from oddities like futuristic hovercraft only exacerbate the danger. There are power-ups and weapon-reloads to be picked up from incongruous floating symbols on the track, but they can be hard to retrieve at times as they move around on the track and the thumb sticks are too imprecise to allow you to make the subtle corrections required to retrieve them. All in all, the entire experience is like a Halo 2 version of Mario Kart. It’s very, very frantic. And, just as it was with Crash Team Racing, it is a very good strategy to not put yourself in the lead of the race until just before the finish. Everyone shoots at the lead dog; sometimes it is better to just follow for awhile.

Oddly enough, there is no multiplayer available. Your only opponents will be the computer-driven cars. That’s kind of a bummer, but in at least one way it’s a benefit: one of the things I remember about playing Crash Team Racing with my young daughter was that we had to have a special set of rules: she could shoot at me with whatever she could find, but I could only play defensively. She grew out of it eventually, but when she was very young she would cry if I hit her with a missile. And if you remember nothing else of what I say, remember this: there is no crying in Death Track.


C+
Death Track Resurrection is one of those PC games that would be better on a console. If you want a PlayStation-esque gaming experience on your PC, by all means give it a try. Otherwise, not so much.


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