Conduit 2 Interview

Article

posted 10/7/2010 by Sean Colleli
other articles by Sean Colleli
One Page Platforms: Wii
The first game had some very talented voice actors. Which actors are returning for the sequel, and are there any big name voice actors for new characters?
Due to scheduling conflicts none of the actors from the previous game are returning. Conduit 2 features a new group of very talented actors that we believe do a fantastic job making our characters come to life.


The Conduit’s graphics set new standards for the Wii. What improvements can we expect in both the Quantum 3 engine and the art direction for Conduit 2?
We have made a lot of enhancements since the first game. The engine has matured, the art direction is improved, and the game design is more focused and fun. With The Conduit, the engine was being developed while we were making the first game, so a lot of the gameplay that was designed to take advantage of the tech never came together as we had hoped. For Conduit 2, our Designers and Artist were able to stretch their legs and make Conduit 2 a much better looking and playing game.



I thought The Conduit’s main theme was pretty catchy, and the level music wasn’t bad either. Will we hear some familiar tunes in the sequel, and what plans do you have for new music?

We have a really talented group of musicians at HVS who are crafting the music for Conduit 2. You will definitely hear some familiar themes, but we have also incorporated more orchestral elements that ebb and flow with the game play. The music in The Conduit was loop based and we felt some what repetitive. This time around, the music has been tailored for each scene and is tied much closer to the narrative of the gameplay.


The first game had a great multiplayer but cheating hackers ruined the fun in short order. What steps are being taken to prevent cheating in Conduit 2? Can we expect server moderating, patches to plug exploits, that sort of thing?
We have been working with Nintendo on banning hackers since the first game’s release. We are going to support downloadable patches and hot fixes that will help fix exploits found. We are also taking measures to ensure the same types of hacks on the first game do not happen on Conduit 2. I obviously can’t go into much more detail other than to say we are working hard to preemptively thwart hacking in Conduit 2 and will continue to work hard on solving any problems that may arise.


I’ve heard the multiplayer has seen a massive overhaul, with a new matchmaking structure, a class system and a full set of suit upgrades and perks to go with it. Could you tell me more about that?
We’re really excited about Conduit 2’s multiplayer. One thing in particular is that players can set up to 4 load-outs for their characters. Players can choose from a wide variety of weapons and suit upgrades. Players can now take two weapons and up to four suit upgrades with them into multiplayer matches. With so many weapons and suit upgrades available (some unlocked), players can play how they want.

Another big feature for Conduit 2 is the inclusion of split-screen multiplayer, which supports up to four player multiplayer on the same screen. We are offering an extremely wide array of multiplayer options for Wii owners that just aren’t found in any other game. With 12-players online, at least 12 maps, 14 unique game modes, voice-chat via the PDP Headbanger headset, Friends and Rivals chat, and a huge variety of weapons and suit upgrades. Players are getting a very robust multiplayer offering along with a thoroughly improved single player campaign!
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