Conduit 2 Interview

Article

posted 10/7/2010 by Sean Colleli
other articles by Sean Colleli
One Page Platforms: Wii
Despite its flaws I really enjoyed The Conduit, and for all of the new things it tried on the Wii I thought it did a pretty good job. It did have a few first-time jitters, however, that kept it from reaching its true potential. High Voltage Software has taken the constructive criticism of their fans to heart, and are readying the highly ambitious sequel, Conduit 2, for release early next year. I talked with the game's producer, Keith Hladik, about the many improvements and new features in the sequel.

Hello, and thanks for taking the time to talk to us.

The Conduit’s gameplay felt like an homage to classic console shooters—GoldenEye 64, Perfect Dark, Timesplitters. From what I’ve seen of Conduit 2, I’m getting much more of a Modern Warfare vibe; am I that far off?

We’re honored to be grouped with such classic shooters. One of the goals with the first game was to bring our love affair with the First Person Shooter to the Wii. For Conduit 2, we looked at what other games were offering on other systems and felt fans of The Conduit and shooters in general would appreciate the same gameplay elements brought over to Conduit 2. We are still whole-heartily an original Sci-Fi shooter, and take solace in the fact that both the gameplay and setting we offer is very unique to the Wii.


The first game had some great plot threads—John Adams as ousted Sumerian god Enlil, the number stations, the messages on the walls—but it was all a bit vague, as if hinting at a much bigger story. Are those threads coming together in Conduit 2, and will the plot expand into something more elaborate?
I’m glad you picked up on the subtlety in the first game! :) Conduit 2 brings players right into the middle of the story this time around. We aren’t trying to put it off to the side as we did in the first game. We have a lot more story elements and we are deeply integrating those elements into the gameplay this time around.


When we last saw Agent Ford he was jumping through a conduit, wearing standard Trust armor and with Prometheus in tow. Conduit 2’s box art shows him rocking some much heavier gear—did Ford get an upgrade, and is Prometheus’s head still stuck in the ASE?
Conduit 2 picks up right after the first game and sure enough, good ol’ Prometheus is still stuck in the ASE! Without going into too much detail, Michael Ford will be finding out there is much more to his battle with Adams than he suspected. Players are in for a few surprises and we can’t wait to see what fan reactions are.


Speaking of the All Seeing Eye, I’ve heard it’s playing a much bigger role in gameplay this time. Can you talk about some of its new functionality?
The ASE definitely has a few new tricks up its sleeve this time around. One example is that the ASE can now scan hidden objects to award blueprints to new weapons or coordinates to new levels. Players will definitely want to explore the world this time around because you never know if that dented vent leads to a secret room where a powerful weapon can be found.


We’ve seen some pretty cool weapons so far—my favorite is the vortex gun, just like that scene in District 9. What other new weapons are in the game, and will classics like the Carbonizer and Striker return?
We are very proud to say that nearly all the weapons from the first game make a return in Conduit 2. When we were designing the new weapons, we drew from many resources like novels, comics, and movies but the minds of our team was where a lot of the more incredible weapon designs came from and those are the ones we are most proud of.
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