Condemned 2: Bloodshot Interview


posted 10/30/2007 by The GN Staff
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One Page Platforms: PS3 360
Why did you decide to add multiplayer into the second game seeing as Condemned was so single player focused? Can you give us an overview of the multiplayer modes in the game?
It was requested so frequently by the gamers who loved Condemned: Criminal Origins and we didn’t want to disappoint them. We feel we’ve come up with something unique that fits within the Condemned universe and we’ll be talking about the modes in more detail at a later date, so stay tuned.

Graphics of course will be improved but specifically what's been done to make the game look better? How much have the polygon count been raised for characters?
Condemned 2: Bloodshot sports a new shader system, a new environmental effect system and a new UI system. In addition, our bloom support is replaced by a new HDR functionality. The designers have a great deal of control over HDR and screen effect behavior, enabling them to create new and diverse visual effects. We have also made significant optimizations in CPU and memory use, which allow us to better leverage the platform.

In an E3 2007 interview, Associate Producer Martin Caplan described how players could "do creepy things to complete strangers. And, more importantly, your friends." Along with breaking bones and shoving people into wood chippers, what other creepy things we can do?
You’re going to have to wait to find out on this one, but I’ll hint at a few:

Ever take someone out with a dumb-waiter? Smacking someone with a cueball from 20 paces is a blast. Ever taser someone who is covered in liquor from a bottle you threw at them?

Sound effects and music make up a gigantic portion of horror-thrillers. Who do you have working the sound boards, and who's composing the soundtrack?
Our internal Audio Department did Condemned: Criminal Origins and is also doing Condemned 2: Bloodshot. Brian Pamintuan is our Audio Lead but his Director, James Ackley, has jumped in numerous times to provide support. Kristen Quebe has given awesome support throughout the product on Audio and there is Nathan Grigg who has created all the musical scores and is outdoing himself for Condemned 2: Bloodshot.

Do you have any favorite moments from the new game that you can share with us? Is there anything we didn’t talk about that you think is important?
I have several moments that I really enjoy, but I don’t want to spoil it for anyone so I’ll only mention one in general terms: you’re up to your neck in an outdoor riot on some subway tracks. You’re surrounded but then suddenly a subway train comes through, causing mayhem and jumping the tracks – and if you’re lucky, taking out a few of the crazies around you.

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