Close Combat;: First to Fight

Review

posted 6/14/2005 by Dave Gamble
other articles by Dave Gamble
One Page Platforms: PC
For the most part, your squad members will do as they are told. There are times when they will save your bacon. There are also some times when they aren’t quite as helpful. For example, I commanded them to place suppressing fire on an enemy so I could try to flank him. “Unable.” Huh? Just do it, Marine! That happened a few times, but other times they did just fine. Similarly, the enemy was at times very challenging, but at other times simply stood there patiently waiting to meet their 72 virgins.

While the squad-based game play of Forst to Fight is a nice improvement over previous FPS shooters, the graphics and sound of the virtual battlefield are somewhat dated. The sounds in particular are pretty annoying. Imagine you’re creeping along an underground drainage pipe, trying to be as quiet as possible so as not to alert any enemies that may be ahead of you when one of your troops hollers out, “Sure is quiet in here. Too quiet.” I swear, that troop almost got his own collection of virgins for that! The graphics are ok, but the world isn’t as interactive as a more state-of-the-art title such as Half-Life 2. After experiencing the highly interactive HL2 world, something like First to Fight seems very drab and lifeless.

First to Fight introduces a few nice features with the realistic squad behavior and easy to use interface, but suffers from an out-dated game engine and annoying sound. All in all, though, it’s a pretty good introduction to the stresses and violence of door-to-door urban combat.



C-
Destineer Studios' Close Combat:First to Fight was developed with input from more than 40 active duty Marines. While the realism of the squad-based shooter is nice, an average game engine and annoying sounds will prevent this one from being a big hit.


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