Cities in Motion


posted 1/12/2011 by Tom Bitterman
other articles by Tom Bitterman
One Page Platforms: PC
Blue-collar workers?  Yup.  CiM goes into some depth in terms of what types of people live in your city and where they want to go.  There are several different types of citizen (blue-collar, student, retiree, etc.) and they each have places they live (blue-collar housing, student slums, retirement homes, etc.) and places they want to go (blue-collars want to go to work, while students want to go to school and retirees like parks).  Building transportation that follows these needs is the ticket to success.

Luckily the budding planner has several different types of transport to build, including buses, trams, a metro/subway, water buses and helicopters.  They each have different build costs (subways are expensive, buses cheap), running costs (buses can be expensive, metros are cheap), passenger loads (helicopters carry few, high-paying passengers while metros carry lots of low-paying passengers), maintenance requirements, fuel costs, and other complications.  Deciding on the right mix of transportation modes can mean the difference between profit and loss.

This is a preview, not a complete review, so problems in the game your reviewer played will be mostly glossed over.  It would be remiss, however, not mention the biggest issue – information, or rather the lack of same.  There are various screens that present info in a spreadsheet-like manner – info such as average passengers/trip and total revenue.  Unfortunately it was difficult to tell what was really going on in terms of profit/loss.  There was no single place that would lay out, for each vehicle, how much it was bringing in vs. how much it cost to run - rather important info.

Also handy would be a route planner/helper.  It can be frustrating to build a route from, say, blue-collar housing to blue-collar workplaces and find out that no one is using it.  Why not?  There is no real way to determine whether a route would be used before building it, and no way to tell why it is/is not being used once it is built.

There is still time to add these features before release, however, and the basic game has a lot of potential.  Transportation sims as have been pretty sparse lately, and “Cities in Motion” looks like a must-buy for fans of the genre.

* The product in this article was sent to us by the developer/company for review.

In summary, “Cities in Motion” looks to become a solid transportation sim in a colorful package. A comprehensive city model and a wide assortment of transport modes provide a wealth of choices to the aspiring city planner.

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