Capcom Vs. SNK 2 EO

Review

posted 11/2/2002 by Charlie Sinhaseni
other articles by Charlie Sinhaseni
One Page Platforms: GC
You may be wondering what the incentive to purchase Capcom Vs. SNK 2 is and it’s simple, there is none. Though the game is still technically and visually sound, the control is just so horrid that it’ll make you wonder why this project was even green-lighted. In case you’re not familiar with the game’s concept it’s simple, take the most popular stars of Capcom’s fighting franchises and pit them against SNK’s most popular stars in one colossal battle for the ages. It’s a matchup that resided in the dreams of 2D fighting fans the world over and to be honest, it’s a great concept. Too bad it’s an idea that looks and plays like it’s two years old, maybe it’s because it is.

This game is basically a rehash of the PS2 game, which was essentially a rehash of the Dreamcast game, which was (you guessed it) a rehash of the arcade game. Though the ports were basically arcade perfect, they never really garnered much attention. It’s because in order to compensate for the two very different fighting engines, the timing for both brands was tweaked and thus, the gameplay was hard to get a hold of, especially for veteran gamers. Even though they had received the game of their dreams, this turned off much of the hardcore fan populous, including myself.

To be honest, this game is the same game that we all played a few years back. It looks the same and essentially plays the same, the only thing the GameCube version adds is the dummied down controls. Otherwise, it’s just more of the same old same old. There’s no incentive for owners of any previous version to upgrade because quite frankly, this is more of a downgrade than an upgrade. There are no new characters, the grooves are still the same and in essence, it’s still the same old game. If you really want to know what this game is about, read our reviews of the DREAMCAST and PS2 versions of the game, you’re not going to find it here. There’s no point in me going over what the game is about when it’s already been done twice here at the Pen.

I found myself loving the Dreamcast version and found myself enjoying the PS2 version, but now, nearly two years after the game’s introduction, I find myself becoming bored with it. Named EO for Easy Operation, there’s not much new here and in some respects, the game has taken a complete nosedive. The key addition to this title is that the special moves have been mapped to the C joystick on the GameCube controller. Instead of using the skills that you’ve developed over the course of a decade, you can now perform your character’s special moves with the flick of your thumb. I found this to be pretty insulting, almost as if Capcom was admitting that their own concepts were inefficient and ineffective. No more down, down right, right punch maneuvers, press right on the C stick and my two year old niece can toss fireballs like a pro. So much for all those quarters that I threw away at the arcade when I was a kid.
Page 1 of 3