Borderlands: Mad Moxxi’s Underdome Riot

Review

posted 2/9/2010 by Tina Amini
other articles by Tina Amini
One Page Platforms: 360
A standard video game used to mean that it would offer some gameplay or storyline mode, with the addition of at most a multiplayer option. These days, developers are relying on the extra content and extra modes of gameplay to increase their game’s shelf life. As gamers, our response has become to expect this as the standard, particularly for the big-name titles.

If you’re interested in the DLC available for Borderlands, you’ve probably played through the story of the single player game. Maybe you’ve even picked up The Zombie Island of Dr. Ned for the extra content. Now what? How about an entirely new gameplay mode of battling masses of enemies, round after round?

This isn’t anything you’re not familiar with. Plenty of shooters have incorporated this sort of gameplay mode to extend your playtime with the game (think Firefight, ODST). The intense rounds of battling with previously encountered enemies provide fresh blood, and no pretenses. This gameplay mode scraps the story and the RPG, and focuses on in-your-face combat.


Borderlands’ version of horde mode throws you into the fighting pit to await waves of enemies. Mad Moxxi hosts this showdown of gladiators versus bloodthirsty enemies, and she’ll set 5 waves of enemies per each of the 5 rounds of fighting per map. If you do the math, that’s 25 waves of enemies per map.

You begin with three maps in which to get your hands dirty. The enemies you face will reflect the map’s content, so the enemies and environment should be somewhat familiar. Each map has the appropriate amount of elevated platforms and barriers to hide behind, as well as the extensive spread of a spherical plot of land that you’re fighting on in which to scurry through when caught in a tight spot.

All 5 rounds are fairly similar: each wave represents a new challenge with new rules. Waves come in a particular order (Starter Wave, Gun Wave, Horde Wave, Badass Wave, Boss Wave), and dictate what sort of tactical advantages you’ll need to take. Mad Moxxi will make these announcements through witty commentary. She is brutishly upfront about her taste for murder, but somehow presents her fetish in a charming manner.


At times Mad Moxxi will give enemies bonus damage, or maybe she’ll strip you of your shields, and other times she will give you the advantage of low gravity. The rules are very diverse, and keep the gun toting fun going with new goals and challenges to heed to. The 5th, and last wave of each round will produce one of the bosses from the game.

I think the music featured throughout the waves is also worth commenting on. Although it is short almost toward feeling nonexistent, the pieces of music you are privy to are reminiscent of Justice tracks with their electronica feel.

Completion of each round will render half-decent loot at several levels beneath your own. Nothing really worth fighting over, but keep in mind that the stash is limited, so bring your more trusted friends along if you’re looking for new weaponry.
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