Battlefield 2 : Modern Combat


posted 10/25/2005 by The GN Staff
other articles by The GN Staff
One Page Platforms: Multiple

Despite the bugs John and I were big fans of Battlefield 2 from Electronic Arts so when we got the chance to talk about the port of the game to the console we jumped at the chance.  We were lucky enough to talk to Marcus Nilsson, the Executive Producer of Battlefield 2: Modern Combat about what we can expect from the console version of one of our favorite games.

GamingNexus: Are the classes the same as the ones in Battlefield 2 or did you have to tweak them for the console version?  How is the character persistence (points) compared to Battlefield 2 on the PC? Will it be the same in terms of point scale and unlocking extras at certain levels?  Is there still only one unlock per class?
Marcus Nilsson: The classes are the same in principle but we did balance them differently and give them a few new weapons for console. You will not unlock upgrades like you do on PC, but you will rise in rank from Private to General, and achieve medals along the way for your accomplishments.

GamingNexus: What are the major differences between the Xbox and PlayStation 2 version?  How did you have to modify the controls for a console audience?  How did this impact the controls for the vehicles?
Marcus Nilsson: Actually, both consoles have the same content and gameplay. We’re very proud of the fact that we’ve been able to get 24 players on both platforms, in addition to over a dozen vehicles, and on huge maps. We made the game a little more accessible than it is on PC, and this meant tweaking the controls a little in most cases. We did some drastic things like adding a beginner control setting for helicopters, so people have that option. However, because this was built from the ground up for console, we always focused on making the controls perfect for the system the game is on.

GamingNexus: Are there any plans to release new content for the game after it’s launched such as maps, vehicles or weapons?
Marcus Nilsson:
We are working on downloadable content right now, and we’ll be announcing more details about this soon.

GamingNexus: Will you be able to use the keyboard and mouse on the PlayStation 2 like Unreal Tournament on that platform?
Marcus Nilsson: No, we will not support the keyboard and mouse, but after you play a match and see how the game was specifically designed with a controller in mind, I don’t think you’ll miss this.

GamingNexus: The Battlefield series is not known for having a strong single player experience nor having any story driven elements. What have you done for Modern Combat to deliver a good single player experience? Has the AI been improved as the AI in the franchise has never been a strong point on the PC side?
Marcus Nilsson: Hotswapping is a key new feature, and it gives you control of any soldier in your squad as long as you have line of sight. The campaign forces you to fight on both sides of the war, and you are constantly receiving conflicting news reports and mission objectives. There are 20 missions to complete, and then you must decide which army you believe and lead that army to victory.

Page 1 of 2