The creatures you encounter look like they’ve been snipped out of a National Geographic—in one level, you must get a terrifying monster to chase you through a tunnel, dodging its attacks as it breaks down barriers and clears the way for you. The monster is actually a flat photo of a cute guinea pig with horns taped to its head. In contrast to the vivid environments your character is a black and white pencil doodle with spiky hair, his body constructed from individual snippets of white paper. His sketchy movements and clear contrast with the torn-photo backgrounds make the game look like an undergrad animation project. Appropriately, player deaths are tallied up as “rips.”
The music and sound effects are minimalist but compliment the art style nicely. The melodies typically follow a simple repeating tune with a tribal percussion backbeat. Background effects are mostly distorted samples of nature sounds and animal calls, but several of the sounds are actually whimsical human vocalizations, as if someone is playing along and interjecting the appropriate sounds with their voice. The sound selection works well and gives the game an offbeat but lighthearted feel.
In addition to the original levels, time trial modes and game modifiers from the PC release, the Wii version has seen some welcome additions. Three new levels have been added to the main sequence, and while the game is still a bit too short this does extent replay value.
More significant, though, is the addition of full analog control for the rotation. The original game only let you rotate the world 90 degrees at a time and analog precision makes it much easier to control just how fast you’re going and where you end up landing. To facilitate this, the Wii version has three control schemes: standalone Wii remote, remote-Nunchuk combo and Classic Controller. Twisting the Wii remote in NES controller orientation worked well enough, and the Classic pad’s shoulder buttons got the job done, but using the “keyhole” setup to twist the Wii pointer while moving with the Nunchuk stick felt the most natural to me.
While And Yet it Moves has been available on Steam for over a year the Wii port is, for all intents and purposes, the superior version. While the brilliant gravity-bending platforming still doesn’t last nearly as long as I’d like it too, the new levels give you a bit more bang for your buck and the full analog Wii control is superior to the PC counterpart. It’s only 10 bucks on either platform (that’s 1000 Wii points) and you get a lot of creative quality content for the money, so if you have a Wii, And Yet it Moves is one of the best purchases you can make on WiiWare.
* The product in this article was sent to us by the developer/company for review.
And Yet it Moves stands alongside Braid and Limbo as one of this generation's best 2D platformers, improving on last year's PC release with a couple notable additions. Like its brethren it takes the basic mechanics of the genre, shakes them up with a highly creative new idea and mixes it all with a captivating art style. It's a bit too brief but overall it's one of the most innovative uses of 2D platforming and one of the best deals on WiiWare.
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