posted 6/16/2005 by Charles Husemann
other articles by Charles Husemann
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GamingNexus: Will there be any games bundled with the card when it’s released or has that not been decided yet?
Andy Keane: Content will be bundled with the card when it is offered for sale. The exact contents of what will ship with the card will not be announced until we ship the product.

GamingNexus: Does the PC add in card require an additional power plug-in?
Andy Keane: There is an additional power plug for the board. The board power is about 25 watts which is pretty modest compared with current high end graphics.

GamingNexus: Is there a PCI-Express version in the works and if so what advantages do you see in using the PCI-E bus over traditional PCI?
Andy Keane: Yes, we will eventually support PCI-E, but the first version of the board will support PCI. The content for the PhysX processor has plenty of bandwidth over PCI since we hold the game state on the board and only update the processor with changes to the current game state.

GamingNexus: How has the community reacted to your technology since the E3 unveiling?
Andy Keane: The response has been amazing. We’ve had developers and potential partners coming out of the woodwork. Their feedback has been quite simply, “this is what we’ve been waiting for” or “this is clearly the next big thing in gaming”.

GamingNexus: Do you see the physics add on board’s success similar to 3Dfx’s in the 3D graphics world?
Andy Keane: Absolutely. 3Dfx created a new category and helped push 3D forward much faster than the incremental 3D offered by the VGA chips of the day. By offering a very compelling capability, 3Dfx allowed developers to target 3D performance that was only available in workstations. In a similar way, AGEIA has a software product that allow developers to incorporate physics into software game play and then push the physics much faster with hardware acceleration.

GamingNexus: Do you see yourself moving into including the chip on motherboards especially since space is a premium on SFF enclosures?

Andy Keane: Yes, and the similarity to graphics is appropriate here. 3D hardware is pervasive because so much content relies on hardware acceleration of 3D. In a similar way we believe that content will push PhysX technology onto the motherboard.

We’d like to thank Andy for taking the time to talk to us today and we’re looking forward to trying out the technology in games like City of Villains and Ghost Recon 3, Special thanks to Kim for helping to coordinate the interview and dealing with our constant nagging.

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