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NVIDIA VRWorks now a plugin for Unity

by: John -
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Unity is one of a small handful of engines that VR developers use and it's a pretty popular choice. NVIDIA has some great technologies to help make VR games more immersive and now it's easier than ever to use them in Unity.

Yesterday, the beta release allowed for Multi-Res Shading, Lens Matched Shading, Single Pass Stereo, and VR SLI to be included in your VR game. Hopefully, this new addition will allow for many games out there to get these cool new features integrated into them. I mean, who doesn't want some nice boost in performance in their games and VRWorks can help with that.

 

Unity released 2017.1.0 Beta 2 today, and enabled support for NVIDIA VRWorks technologies. Now adding VRWorks to titles created with the Unity Engine will significantly easier.

NVIDIA VRWorks delivers a new level of VR presence and immersion on GPUs that use our Pascal architecture. Unity now includes plug-ins for the following NVIDIA VRWorks technologies including Multi-Res Shading, Lens Matched Shading, Single Pass Stereo, and VR SLI.

A Big Step for NVIDIA VRWorks Adoption, and VR

This is significant to adoption of VRWorks because Unity Engine is a widely adopted game engine in the VR development community. Beyond games, developers rely on Unity for interactive experiences that touch on film, social, medical, tourism, design, education, and training. Giving developers using the Unity engine an easy way to tap into those features is a critical step in pushing VR forward.

NVIDIA and Unity Push the Pace of Innovation

At GDC 2016 we announced that we would bring VR Works to the Unity Game engine. Earlier this year at Unite LA we gave developers an early-access version.  Now — with Unity’s 2017.1.0 Beta 2 release — that promise has come to fruition. We have already been working with VR developers using the Unity Engine and expect wide adoption from the VR development community.