We're looking for new writers to join us!

Get ready to hit the carnival in VR later this year

by: Russell -
More On: Carnival Games VR

2K Games has recently announced that their Carnival Games series will be coming to the PlayStation VR, HTC Vive, and Oculus Rift later this year in the form of Carnival Games VR.  The games will allow gamers to interact with patrons and play up to twelve different game modes including Alley Ball, Ring Toss, Golden Arm, Down the Stretch, Pop Darts, Shark Tank, Funnel Cake Stacker, Swish, Haunted House, Fast Pitch, Shooting Gallery, and Climbing Wall.  Some of those sound pretty good for VR.  As for the Climbing Wall...I'm curious how someone with a fear of heights would handle that one.

Carnival Games VR will be available for digital download for $19.99 on October 28th, 2016 for the HTC Vive and PlayStation VR, and later this year for the Oculus Rift.  Players can also check out the game at this year's PAX West from September 2nd - 5th at booth #54 in the convention center lobby.

2K Announces Carnival Games® VR Releasing This Year
 
Company’s first virtual reality offering to challenge consumers to step right up and play their favorite carnival games on the HTC Vive, Oculus Rift and PlayStation®VR
 
Join the conversation on Twitter using the hashtag #CarnivalGamesVR

 
 
New York, NY – August 31, 2016 2K today revealed Carnival Games® VR, a new take on the hit franchise created by Cat Daddy Games that has sold-in more than 9 million copies worldwide. Carnival Games VR will be 2K’s first virtual reality offering to leverage today’s leading edge technology that will bring the fun and thrill of 12 different carnival games into living rooms in an entirely new and engaging entertainment experience. The title will be available worldwide for digital download for $19.99 on October 28, 2016 for HTC Vive™ and PlayStation®VR; and later this year for Oculus Rift.
 
“Virtual reality is an exciting new emerging platform that has the potential to enhance the way that interactive entertainment is created and experienced,” said Sarah Anderson, SVP of Marketing at 2K.  “As our first foray into this space, we wanted to deliver a highly accessible entertainment experience that would allow players to immerse themselves in the familiar, classic fun of our Carnival Games series. With its stylized interactive environments and all-new features, Carnival Games VR will deliver the magic of the midway like never before.
 
Carnival Games VR allows players to explore the park, interact with patrons and play up to 12 different games. Whether it’s scaling a castle in Climbing Wall or rolling for a high score in Alley Ball – everyone will find a favorite. In each of these games, players have the opportunity to collect tickets for fun virtual prizes when they enter one of four different Carnival Alleys. All prizes are held in the Play Room where they can be used to unlock unique achievements. In addition, players will have the opportunity to challenge their friends and see if they can earn the top spot on the online leaderboard.
 
Carnival Games VR will be available for digital download for $19.99 on October 28, 2016 for HTC Vive and PlayStation®VR, and later this year for Oculus Rift. Consumers and media will have the chance to experience the game at this year’s PAX Westfrom September 2 - 5 at booth #S4 in the lobby of the convention center. 
 
Carnival Games VR is rated E-10+ by the ESRB. For more information on Carnival Games VR, subscribe on YouTube, follow us on Twitter, become a fan on Facebook and visit www.2K.com/carnivalgames.
 
Oculus and Rift are trademarks of Oculus VR, LLC.
 
2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
 
About Take-Two Interactive Software
 
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe.  The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K.  Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services.  The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.
 
About 2K
 
Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Hangar 13, and Cat Daddy Games. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™, and XCOM® franchises, the beloved Sid Meier’s Civilization series, Evolve™, Battleborn®, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise*. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2k.com.
 
*According to 2008 - 2016 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through July 2016.
 
Cautionary Note Regarding Forward-Looking Statements
 
The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained in the Company's most recent Annual Report on Form 10-K, including the risks summarized in the section entitled "Risk Factors," the Company’s most recent Quarterly Report on Form 10-Q, and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.