World Cyber Games US Open 2006

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The world's most prestige prestidgus totally awesome gaming tournament opens June 3 in Los Angeles. Amateurs and hardcore players alike will have the opportunity to compete against and observe some of the greatest gamers in the world. The top 8 winners at this year's WCG will form Team USA and form into a terrifying 8 story tall GamerMecha which will strike fear into the hearts of the guilty.*

*May not be entirely true
America's Top Gamers Battle at World Cyber Games US Open as 2006
Championship Series Kicks Off

-e-Sports pros head to Los Angeles to start US leg of the world's most
prestigious gaming tournament

- Local gamers and attendees also invited to compete in several promotional
Xbox 360 titles

LOS ANGELES, May 30, 2006 - Amateur gamers and hard core enthusiasts will
have the opportunity to see and compete against the best PC and video game
players in the country when the World Cyber Games, the world's largest and
most competitive e-Sports tournament, kicks off the 2006 WCG USA
Championship Series at the WCG US Open, an invitation-only tournament to be
held at The Annex in Los Angeles on June 3-4.

The WCG US Open is designed to give elite professional gamers the
opportunity to compete against each other and enable the very best to gain
automatic berths, top seeding and a free trip to this year's WCG USA
National Final in September. Several members of Team USA, which won the
overall medal count at last year's WCG Grand Final in Singapore, will be on
hand to defend their titles, including James "NefariousSage" Clifford,
Matija "Taf_Jevrej" Biljeskovic, Kamran "omegaelite" Siddiqui and Matthew
"mTwWizard)" Anderson. WCG US Open Winners will walk away with products and
cash prizes valued at approximately $20,000.

In addition, anyone interested in competing at the WCG US Open is encouraged
to sign up onsite to play one of several promotional Xbox 360 games,
including Major League Baseball 2K6, Halo 2 and Geometry Wars: Retro

"By starting the season with an invitation-only tournament like the US Open
we give elite players a chance to qualify early and offer less experienced
competitors a better shot at advancing to the WCG USA National Final through
our traditional qualifiers," said Michael Arzt, general manager and senior
vice president for ICM, organizers of the WCG. "As the tournament known for
launching the career of many pro-gamers we feel an obligation to bring fresh
faces to the competitive scene. We seek to foster the next generation of
elite e-Sports pros."

The Annex is located in the Kodak Theatre complex and is the ideal forum to
watch the nation's best PC and Xbox 360 console gamers face off in what
promises to be an exciting showcase of gaming talent.

Winners in each of the eight WCG official game titles at the WCG USA
National Final will form Team USA and will be flown to the WCG Grand Finals
in Monza, Italy from October 18 - 22, to defend its title as overall WCG
Grand Champion against more than 700 gamers from over 70 countries around
the world.

This year's official worldwide WCG program includes the following PC titles:
Counter-Strike 1.6, Warcraft III: Frozen Throne, FIFA 06, Starcraft: Brood
War, Need For Speed: Most Wanted and Warhammer 40,000: Winter Assault.
Official Xbox 360 titles are Dead or Alive 4 and Project Gotham Racing 3.

Anyone interested in registering to compete in the WCG USA Championship
tournaments can do so at:

Also, for a limited time only, anyone who registers for the WCG USA
tournaments will receive a free one-year subscription to Electronic Gaming
Monthly, compliments of WCG USA and Ziff Davis Publishing.

The WCG USA is sponsored by Samsung, Microsoft and Shuttle. Samsung is the
Worldwide Sponsor of WCG and Microsoft is the Premier Sponsor of WCG
worldwide regional programs, including the Grand Final.

About the World Cyber Games

The World Cyber Games ( is the world's blue-chip
global game tournament and cultural festival, founded to promote
international harmony through e-Sports competition. Under the slogan "Beyond
the Game," WCG leads the digital entertainment culture by bringing gamers
across the globe together to form friendships and compete in the planet's
largest e-Sports festival, with the world's largest following. More than a
million gamers attempted to qualify in 2005, with over US$2.5 million
awarded in total. Over 55,000 spectators attended the five day 2005 Grand
Final in Singapore with millions more watching via TV broadcasts and online.
WCG was first to broadcast e-Sports coverage in North America, Latin
America, Europe and Asia.


Aaron Uhrmacher

Text 100 Public Relations

D: 212.331.8421

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