The Wolf Among Us caught my eye (and what big eyes I have, grandma) flipping through the latest Game Informer. Hard to hate on that
Vice-City-meets-
Blood-Dragon glow of pulpy '80s neon noir. You'd think the big-time resurgence of remixed folklore in movies and TV would get old already--and maybe it has--but this is video games, and this is the developer that put together
The Walking Dead, and this makes me have good feels about the state of episodic adventure games.
The Wolf Among Us is based on the Fables comic book series by Bill Willingham. Fables scoops up familiar faces from European folklore (and beyond), like The Big Bad Wolf, the Three Little Pigs, and Pinocchio, and drops them off in a clandestine, rundown community in New York City. These Fables characters, with their powers intact, blend into the general populace as best they can. As well as can be expected, anyway.
The Big Bad Wolf is now Sheriff Bigby Wolf, policing the under-wraps cloister of characters. In
The Wolf Among Us, you play Bigby, but you don't look like that huffing and puffing wolf of yore, you look like a huffing and puffing dressed-down long arm of the law. Dress code is a tad more
Max Payne than
Sam & Max.
Telltale Games blew our house down with these first five images: Bigby handing a beatdown to possibly the lumberjack from Little Red Riding Hood, Bigby taking a smoke break with Colin the Little Pig that built his house of straw, an '80s two-tone Fiero in front of a row of low-rent apartments, Bufkin the flying monkey from Oz in a Fables artifact museum of sorts, and Mr. Toad witnessing a TV that took a wild ride straight down on top of that sick Fiero--also, check out Bigby's shadow.
If Telltale Games puts Kavinsky on the soundtrack I will absolutely
die.
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