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Industry Retrospective: Firefly Studios
Article by: Charles Husemann
The industry retrospective series concludes with the fine folks at Firefly studios READ FULL ARTICLE...
Industry Retrospective: CD Projekt
Article by: Charles Husemann
The retrospective series continues with the folks behind the Witcher games. READ FULL ARTICLE...
Dear Esther vs. The Bible
Article by: Randy Kalista
You can’t ignore the parallels between Dear Esther and the Bible. Also, Esther was a hottie. READ FULL ARTICLE...

Rumors of the next generation locking out used games

by: John - - Add a Comment
The big uproar in the gaming community today is Kotaku's post on some rumored information of the next PlayStation console. The big ticket item is the rumor that the console will lock the disc to a single PlayStation 4 and used discs will only feature a trial like game forcing consumers to pay for a fully unlocked experience.

The rumors for Sony weren't the first console to thought of having some sort of feature to cripple used games. Stories of the next Xbox feature that as well, while Nintendo hasn't said anything about the used game market for the Wii U.

First off, let me say I don't agree with this if this is indeed true. We've lived with used games forever dating back to when I would scrape up some money to buy an Atari 2600 cartridge from someone. Even the PC side of things had used games for a bit even though they had some copy protection features such as dongle that came with the package that needed to be plugged into a joystick port for the game to run. But I feel that if a consumer wants to buy a used game, they have every right to.

In fact, I know of many instances where someone purchased a used game and went on to purchase the sequel as new because they enjoyed it so much. It might not have happened if they didn't play a used one beforehand. Demos can only do so much and sometimes the demos don't really convey the entirety of the experience.

To hear folks saying this is the death of console gaming and such seems a little bit far fetched. Reactions are going to be strong, no doubt about it, but I think this is far from the end. You don't have to look far to see that without a used game market, you can still thrive.

PC gaming has done without a used game market for a very long time. Ever since games required serial numbers or some online component in order to play, every game needed to be purchased as a new item. It hasn't done too shabby, and you can see publishers these days coming back to releasing PC ports where before they would not even consider shelling out the money to produce one.

The biggies for PC gaming are anything produced by Blizzard really, but there are plenty of others as well. Elder Scrolls V: Skyrim is a big seller and you still have plenty of folks playing all things Valve.

What's nice about the PC market is that the prices on the games can fall pretty quickly to very affordable levels. It doesn't take too long, even for best selling AAA titles, to hit the $40 or even $30 range.

Yes, you sometimes need a great machine to get the full experience, but even middle to lower spec'd machines can handle some of the titles these days with some great graphics. You don't need the latest and greatest video card to enjoy some of the current hottest games, not like it used to be. So the cost of gaming on the PC has come down to a point where it's actually not a strain on the wallet.

But I digress. If the used market is taken out of the equation, you can still have a successful console and not be a death sentence. It would be really bad for business, in my view, but not enough to take it down to the video game crash in the 80s. I really hope that the rumors of the two consoles locking out used games is untrue, but even if it does happen, gaming on the console will go on.

They do have the portable gaming crowd nipping at their heels though in the likes of iPhone, iPad, and Android users so Microsoft and Sony should take caution in trying to change up the landscape too much, less they lose more and more folks to that area.

Now, before we get worked up over this, let's wait until we get official word. Nothing is concrete yet, but I hope the companies are seeing the reaction to these sorts of news and act accordingly. Calm down, relax, enjoy what you have, and let's wait and see this out.

Two of the biggest cable companies don't support HBO GO on the 360

by: John - - Add a Comment
Hey, April 1st is coming and you know the second season of Game of Thrones is coming. Want to watch it on your Xbox 360? Well, if you have Comcast or Time Warner, you can't.

Usually when you hear negative news about a cable company, Comcast or Time Warner is usually in the mix and this time it's no different. HBO GO was recently released on the Xbox 360, but a representative from HBO confirmed to Game Informer that if you have one of those two cable companies, you're out of luck for now.

It's too bad we all can't get along and provide content to everyone regardless of what cable provider we have, but that just doesn't seem to be the case. Let's hope they can resolve this soon so those folks can enjoy the continuing adventures of the Stark family and their hijinks against the Lannisters on Microsoft console.

The following cable companies will let you watch HBO GO on the 360:
  • AT&T
  • BendBroadband
  • Blue Ridge Communications
  • Cablevision, Charter
  • CoX
  • Directv
  • Dish
  • Grande Communications
  • HTC Digital Cable
  • Massillon Cable/Clear Picture
  • Mediacom
  • Midcontinent Communications
  • RCN
  • Suddenlink
  • Verizon
  • Wow

New screens for Rift's Maelforge

by: Sean Colleli - - Add a Comment
Here are a few new screens for Maelforge, an upcoming free content update for Rift. There isn't much info on the pack yet aside from a baleful anecdote narrated by what I can only assume is a dragon, but Trion has gotten a lot of things right with Rift so far so hopefully this update to the MMO continues their track record.

THQ announces a new downloadable "Broski Pack" for WWE Wrestlefest. Woo woo woo, you know it!

by: Russell - - Add a Comment
Yeah, my somewhat bad attempt to tie in a title to the news post.  Anyway, THQ has announced the availability of the downloadable Broski Pack for WWE Wrestlefest on the iPhone and iPad that is based on the well-known arcade game from the 90s.  The pack will have a suggested cost of only $.99 and contains the following superstars and arenas:

Current Day Superstars: Zack Ryder, The Miz, and Alberto Del Rio
Legends: Sgt. Slaughter and Yokozuna
Arena: Wrestlemania XXVII

[READ MORE]

Angry Birds Space now available

by: Dan - - Add a Comment
Today is launch day, as Angry Birds Space is now available on several different platforms.  You can pick it up on iOS for the iPhone ($0.99) or iPad ($2.99) with Ad free support or get it for free on Android.  It is also available for a small fee on PC.  In the meantime, check out this origins trailer that show you how the birds ended up so Angry in Space to begin with.

Can't wait for The Walking Dead season 3?

by: Nathaniel - - Add a Comment
If you're just dying to know what Rick and his increasingly fractured and distrustful group of survivors are going to get up to next, you'll just have to wait until AMC feels like gracing us with Season 3.  However, if you're interested in learning more about The Walking Dead universe and the stories of other groups of survivors, then Telltale Games has got you covered with the episodic downloadable title, The Walking Dead.

The Walking Dead will follow Lee Everett, a convicted criminal, as he desperately tries to protect Clementine, an orphan, and will offer the chance to see locations and characters we're familar with via Rick's story, but from a different perspective.  You'll be able to download the first episode (out of five) on XBLA, PSN, PC, and Mac in April for $4.99 (that's 400 Microsoft points).

In addition, a season pass will be available on Windows PC and Mac for $24.99. Those who pre-order through the Telltalte Online Store will receive a discount of 5% off, lowering the price to $22.49, and a contest entry to be recreated in the fourth episode as a human survivor that eventually becomes a flesh-eating zombie.

[via: gamesradar]
[video source: YouTube]


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Defenders of Ardania demo available on Xbox 360, PC, and iPad

by: Travis - - Add a Comment
With a unique twist of both tower defense and offense, gamers can give Defenders of Ardania a try on an array of systems including the Xbox 360, Windows PC, and iPad. The full game features expansive single-player and multiplayer modes with 24 upgradeable towers, in addition to 24 offensive units. As a fan of tower defense games, I'm glad the highly-copied genre is finally introducing some innovation to the traditional gameplay.

Give the Defenders of Ardania demo a try to see if it satisfies your tower defense itch, or purchase the full game for 1200 Microsoft Points on Xbox Live Arcade.

[READ MORE]

Brand New C&C Tiberium Alliances trailer and screens

by: Nathaniel - - Add a Comment
Command & Conquer is back, and this time it's looking to conquer and then command the free-to-play market (or as EA specifically calls it "Play4Free" because EA is so rebelious).   The game is called Command & Conquer Tiberium Alliances and will be a browser-based, free-to-play MMO.  
 
Players will find the gameplay very familiar if they've played previous C&C games.  You'll harvest resources, forge alliances, and engange in full scale battles with other players across the globe.
 
If you're interested in getting in on the open beta, which begins today, go alliances.commandandconquer.com.  In the meantime, enjoy the trailer.


GDC 2012: The Secret World (Impressions)

by: Chuck - - Add a Comment
It is 9:20 and things are not going well for the Funcom team. Moments before the 9:00 appointment, the room they were showing the game in lost power knocking all the PCs offline and taking out video switcher that allowed them to rotate through the various computers. As the tech team struggled to get the PC's back online and working correctly, presentation team tap danced around asking questions and making idle chatter with the cadre of press in the room. 

Eventually they got the demo working (well mostly) and we dived into the presentation and checked out some of the new gameplay and features. Why do I bring these issues you ask? Because good games can muddle through a bad demo but great games shine through a horrible demo and that's exactly what The Secret World did, it shone through and actually got me excited about the game.

I've been following The Secret World since it was announced over five years ago as Funcom and the first time I'd seen the game in person since PAX Prime 2009. Funcom is doing something different with The Secret World as they are eschewing the typical Sci-fi/Fantasy trappings of most MMO's and setting the game in modern time. You will join one of three features three secret societies (Illuminati, Templar, or Dragon) who trying to save the Earth from evil and as well as trying to establish control themselves.

One of the new features they showed off in the demo was how your gear determines your class in the game. What's cool about this is that you can dynamically re-class your character in game without having to resort to logging out and re-loading an alt. This means that as you group up with others you can easily change your characters role in the game to adapt to the environment you are in as well as the make-up of your group. It seems like the only alt-characters you will need in the game will be for those who want to explore all three of the different factions in the game.

We also got to see the crafting system in the game. I'm not normally a crafting guy but the system was interesting as you could break down generic items into their components and then combine those basic minerals into new components which could then be crafted into far superior weapons. I also dug how the crafting system is actually grid based and you create the shape of the item you want in the grid. Want to create an axe, make it axe shaped. Want to make a glyph? Put them in a diamond pattern. It's an interesting twist on the crafting system that actually seems a bit more than what you see in most MMO's.

We also got to see one of the dungeon raids in the game. What was interesting about the dungeon is that it was actually told as a flashback and had us traveling back in time a bit. Sure there's some suspension of disbelief that goes along with this approach as we were using some modern weapons in the raid but it is kind of a cool concept as it is how they are telling the overall plot of the story. The dungeon also showed off how dynamic the combat system is as you're not just going to be sitting there running the same macros over and over again and will be forced to move around as you fight large mobs of monsters.

Despite the technical issues that plagued the demo (and prevented us from seeing everything they wanted us to see) I came away looking forward to The Secret World because of some of the cool features mentioned above as well as because the lore and background of the game feels rich and deep. Where else will you have a game where you're exploring the Carpathian Mountains in Transylvania to figure out what a bunch of mutant vampires who were experimented on by Stalin are up to? It just feels like there's a very rich experience there to explore and I'm interested to go hands on and try the game myself when it's released in June.
 

GDC 2012: LEGO Batman 2:DC Super Heroes (Impressions)

by: Chuck - - Add a Comment
At first glance LEGO Batman 2 looks a bit like its predecessor and a lot like the previous Lego games. You've got costumed mini-figs running around building and destroying things made of LEGO, collecting LEGO pieces, and generally having a grand old time. Looking closer you'll see some of the major enhancements that Travelers' Tales has put into the game.

The largest and most important feature (at least for me) is that you now have mid-level save games. No longer will you be forced to play through an entire level to save your game as the game will now allow for multiple save points within a level. This should make the lives of parents easier as they no longer have to wait for little Jenny or Johnny to complete a level before they go to bed (it should also save time and prevent late nights for adult Jenny and Johnny as well).

Another new feature is that the mini-figs will have fully moving mouths and dialogue. No more of the random chatter as the characters are fully voiced and will have moving lips.

The final big improvement is that the game features a large open LEGO world for explore. Since you've got this large world to explore (and because walking sucks) you'll be able to take control of the Batmobile, Bat Boat, and Batwing to explore the city which opens up all kinds of cool things to do.

As the developers walked us through the first level of the game I noticed that the backgrounds of the game have gotten a nice graphical upgrade. There's a lot of depth and detail that I don't remember seeing in the previous games. The mini-figs themselves have gotten a small bit of polish but let's be honest there's not much graphical fidelity there to enhance so it was nice to see the backgrounds get all the graphical love.

As with the previous LEGO Batman game you'll use your fists and various suits to defeat bad guys and solve puzzles in the game. Travelers' Tales showed off two of the new suits for the game. Batman gets the new Sensor Suit (allows you to see through some walls and become invisible to sensors) and the Electricity Suit (protection from electricity and controls machines) while Robin gets the Acrobat suit (turns into a giant rolling ball and allows for higher jumping) and the Hazard suit (protection from elements and allows you to put out fires).


The last reveal was that Superman is playable in the game which adds a ton to the game and shows off what the open world nature of the game is capable of. We watched as the Travelers' Tales representative fly Superman from the beautiful looking Batcave to Gotham and then fly around the city. I'm not normally a LEGO game guy but this was seriously cool and I could see players of all ages really getting into the flying mechanism. I also liked that the in-game animations for Superman kind of made him come off like a bit of a self-righteous douche bag but that might have been me projecting a bit.

I have to give some credit to Travelers' Tales for extending themselves a bit with LEGO Batman 2 as they could easily have just cranked out a new series of levels and puzzles and just sat back to watch the money roll in. Instead they are taking some risks with a big open world and all of the challenges that presents.


Now Loading for the week of March 11, 2012: Post-Shepard Blues Edition

by: Jeremy - - Add a Comment
Now that the weekend is over, hopefully we have all gotten our fill(s) of Mass Effect 3 and are ready to move on to the next big thing... right? I didn’t think so.

Although we’re sure that ME3 is still going to occupy your console of choice, there are still quite a few new games hitting the market this week. Surely you can find some time in your schedule to fit in something from the following list:

3/11/2012
  • Mario Party 9 for Nintendo Wii
3/13/2012 3/14/2012

GDC 2012: Hard Reset Extended Edition (Impressions)

by: Chuck - - Add a Comment
If you're a fan of really hard old school FPS games you're going to love Hard Reset: Extended Edition. If you like some gravitas and some variety to your enemy AI then you're probably going to want to skip this one.

The folks at Flying Wild Hog haven't done much to tweak the update to the game they released last year. Instead they've focused on tweaking the game to fix a few complaints from their community. The best way to think of the Extended Edition is that it's a new mission for the game that that occurs about half-way through the original game. This new pack adds about 2-3 hours of gameplay, to the original game as well as a new survival mode map, four new enemy types, and a new boss encounter.

The new pack also adds a new environment which helps to break up the all of the city levels in the current game. The new organic levels aren't 100% vegetation but rather an old part of the city that's been abandoned with vegetation. The team said they were inspired by the series Life after People (which was also the inspiration for Enslaved).

What's cool about the new levels is that they introduce a new vertical element to the combat. The new level I saw started at the bottom of what looked like a humongous cylinder with lots of open space for the new flying enemies to move around. You'll have to be smart about dodging in and around the levels if you want to survive as the game does force you make better decisions about ammo usage and tactics in the new level.

It's also worth noting that the same difficulty level has been left intact so don't expect the game to be a cakewalk (even on the Easy difficulty). The game is unforgiving so if you're expecting to stroll through the game then you're in for a rude awakening.

The new content still looks great but I have to admit that I was hoping for some new AI variations or some new gameplay modes (the lack of basic multiplayer feels like a huge hole in the game). That said this looks like a solid pickup for fans of old school FPS games who temper their expectations a bit. Look for the game on store shelves at the end of March.
 

The Simpsons: Tapped Out yanked from App Store temporarily

by: Dan - - Add a Comment

A few days ago I posted about EA Mobile’s newest free to play game, The Simpsons: Tapped Out. I was finding that the game is actually a real fun “city building” style game. Unfortunately, the game has run into several Network and performance issues that have forced EA to temporarily pull it from the App Store. The yanking of the game is due to overwhelming play, which has strained the servers to the max.  Anyone that had previously downloaded it will be good to go sans a few bugs that have been reported. However, anyone looking for it will have to wait until EA works out the server connectivity issues on the back end.

As I originally said, the game is a fun time waster and even better if you sign up and use EA’s Origin Mobile system to play against your friends. In the meantime, here is the actual EA Support post explaining why the game was temporarily yanked:

“To ensure current players have the best possible experience, we've temporarily removed The Simpsons: Tapped Out from the App Store to limit the game’s server capacity to its current players and address connectivity and lag time issues.

If you’ve downloaded the game, you can continue to play. Actually, your experience should only improve as we work on a solution. As soon as we have resolved these issues to handle greater player capacity, we will return The Simpsons: Tapped Out to the App Store so that even more people can enjoy this game. Meanwhile, thanks to everyone for their patience, and we will provide an update as soon as we have more information to share.”

Hopefully the game will be brought back soon so that more players can be added and we can access the updated versions.


[READ MORE]

GDC 2012: MechWarrior Online (Impressions)

by: Chuck - - Add a Comment
I had two "HOLY F**K" moments during the demo of MechWarrior Online (MWO) at GDC this week. The first was at the top of the demo when the game world was first revealed and displayed a beautifully rendered waterfall (thanks Crytek engine 3) in the distance. The quality of the render was almost photo perfect as was the rest of the wooded area around us.

The second moment occurred later in the demo as the Hunchback that the developer was piloting faced off against a much larger Atlas mech. As the mech came into range I saw several puffs around the upper torso of the Atlas and watched as a cluster of beautifully rendered LRMS's slammed into the chest of the Hunchback. Immediately the cockpit went red with warning lights and danger indicators. He returned fire and managed to take out both of the arms of the 120 ton Atlas before succumbing to the autocannon mounted on its torso.

As someone who played a lot of the PC MechWarrior games in the past I was looking forward to seeing what was in store for MechWarrior Online and what I saw this week did not disappoint me in the least.

One of the interesting things for MWO is that the folks at Piranha Games are trying to make you feel like you are piloting a Mech rather than being the Mech itself. To do this they are switching the perspective a bit so that you can see your arms and legs as you sit inside the cockpit. If you want you can look around the cockpit and see the detailed instrumentation or you can used the simplified user interface that gives you all the critical data and floats on top of the screen.

Another cool feature in MWO is that there are two targeting reticles. The first is fixed in the middle of the screen and shows where your torso based weapons are aimed at. The other is a floating reticle that shows where your arm based weapons will fire and is controlled by your mouse. Not only is this more a more realistic aiming experience but it also allows you to engage two mechs at the same time.

The game will support 12 on 12 matches with each side being broken into three Lances (a lance contains four mechs). Each mech will be fully customizable by the pilots and each mech will have a role to play on the battlefield. Smaller and faster mechs will be just as important as larger mechs in that they'll be able to locate and spot larger mechs for the rest of their lance. Once you die in a match you're out until the next one starts so there is a bit of an incentive to stay alive for as long as possible.

The game will be free to play but the details of what will be free and what will cost money are still TBD. Players will get a chance to try the game out for themselves this summer during a planned open beta (details are still TBD other than there will be a beta).

MWO was easily one of the most impressive looking games at GDC this year and I think old school MechWarrior fans are going to be blown away but what Piranha is doing with the game. I am interested to see what the pricing structure of the game is going to be as that could be the Achilles heel of the game but given the care and passion I've seen so far I think we're in good hands.
 

Microsoft dumping support for Windows Marketplace for Mobile 6.X

by: Dan - - Add a Comment
This should come as absolutely zero surprise to anyone, but Microsoft sent out formal eviction notices to Windows Mobile 6.X users yesterday warning them that the Windows Marketplace for Windows Mobile 6.X was being shuttered on May 9th. After that date, there will be no more support for any apps that came off the 6.X marketplace from Microsoft, although some developer may continue direct support. If for some reason you choose to stick with a Win Mobile 6.X phone and if you ever do a hard reset, all of your data acquired through the Win Mobile 6.X Marketplace will be lost permanently. Chances are, if you are still using a Win Mobile 6.X phone, you need to upgrade to something a little more modern. Consider yourself warned.

Windows Marketplace for Mobile 6.x Discontinuation Notice
March 8, 2012

Dear Windows Mobile 6.x customer:

Microsoft is discontinuing the Windows Marketplace for Mobile service for Windows Mobile 6.x. Please review the details below to familiarize yourself with the changes:

Windows Mobile 6.x Marketplace Service To Be Discontinued

Beginning May 9, 2012, the Windows Mobile 6.x Marketplace service will no longer be available. Starting on this date, you will no longer be able to browse, buy or download applications directly on your Windows Mobile 6.x phone using the Windows Mobile 6.x Marketplace application and service.

Applications and games acquired from the Windows Mobile 6.x Marketplace service installed on your Windows Mobile 6.x phone will continue to work after the service is discontinued on May 9, 2012. However, additional downloads of these applications and games from the Windows Mobile 6.x Marketplace service will no longer be available.

Take Action

Microsoft recommends you review the applications or games installed on your Windows Mobile 6.x phone and install any available updates in advance of the Windows Mobile 6.x Marketplace service shut-down on May 9, 2012.

Please note: All phone data, including applications acquired through the Windows Mobile 6.x Marketplace service, data and user-specific settings, will be deleted from your Windows Mobile 6.x phone in the event that your phone is wiped or "hard reset." Any data on a removable storage card, if present, will also be deleted if your phone is wiped or "hard reset".

Windows Mobile applications and games that are compatible with Windows Mobile 6.x may still be available directly from their developers or via third-party marketplaces.

Thank you for your continued support of Windows Phone.

-The Windows Phone Team


iOS 5.1 Update coincides with new iPad announcement

by: Dan - - Add a Comment
With the announcement earlier this week of the new iPad, Apple also launched a new version of iOS 5 (5.1) for all iOS 5 compatible devices. Included in the update were Japanese support for Siri, multiple camera updates, security updates and a big that was impacting battery life.  The update affects all iPhone 3GS, 4 and 4S, iPad 1, 2 & 3 and iPod Touch 3rd & 4th generation.

I have applied the update to my iPhone 4s and I also noticed that my apps appear to be loading quicker at startup. Here is a full list of the software updates, and a link to the security updates.

About iOS 5.1 Software Update
This update contains improvements and bug fixes, including:
• Japanese language support for Siri (availability may be limited during initial rollout)
• Photos can now be deleted from Photo Stream
• Camera shortcut now always visible on Lock Screen for iPhone 4S, iPhone 4, iPhone 3GS and iPod touch (4th generation)
• Camera face detection now highlights all detected faces
• Redesigned Camera app for iPad
• Genius Mixes and Genius playlists for iTunes Match subscribers
• Audio for TV shows and movies on iPad optimized to sound louder and clearer
• Podcast controls for playback speed and a 30 second rewind for iPad
• Updated AT&T network indicator
• Addresses bugs affecting battery life
• Fixes an issue that occasionally caused audio to drop for outgoing calls


PlayStation Suite set for expansion

by: Jeremy - - Add a Comment
Sony is preparing to take the mobile PlayStation Suite movement to the next level with an open beta version of its SDK. The Suite SDK will enter the beta phase this coming April while the officially launch is planned for later this year. When the full version launches, developers will be able to obtain the kit for $99 and have their content distributed through Sony’s PlayStation Store on a commercial basis.

The PlayStation Suite is a software platform available on PlayStation certified devices. The current list of supported devices includes such products as the Xperia line of the Arc, acro, acro HD, PLAY, S, and Ion as well as the Sony Tablet line. Thanks to the launch of this kit, developers will have direct access to distribution lines for the PS3, Vita, PSP, and PlayStation mobile devices.

You can read the full press release regarding the availability of the new kits on the next page. 

[READ MORE]

Playing Dead episode two now available for viewing

by: Travis - - Add a Comment
Telltale Games have released the second episode of Playing Dead, a video series that goes behind the scenes of development for the upcoming comic-inspired game The Walking Dead. Host AJ LoCascio sits down with Lead Designer Sean Vanaman and Story Consultant and Writer Gary Whitta to discuss the game's expansion of the comic's world in addition to tailoring the gameplay experience around player actions.

As well, the first installment in a questions and answers video series has been posted on the game's official website. The Walking Dead game series is composed of five episodes that will begin later this spring for Xbox Live, PlayStation Network, PC, and various mobile platforms.

Rift celebrates its one-year anniversary with new trailer

by: Travis - - Add a Comment
Time sure does go quick in the world of MMOs. It seems like only yesterday was the launch of Rift. To celebrate its one-year anniversary, the developers at Trion Worlds have released a new video that explores behind the scenes of player engagement, content updates, and other add-ons including Rift Mobile. In addition to the current state of the game, the developers discuss the future direction of Rift's world.

Visit the official Rift website for details on the free-to-play and standard editions of the game.

Harmonix to unveil new title at PAX East

by: Dan - - Add a Comment
The official list and descriptions of PAX East panels hit yesterday and buried within the description of the Harmonix and the Evolution of Beatmatch Gameplay panel is word that a new title is forthcoming. Now, this does not mean it will be a console title, as Harmonix does have several mobile apps in the wild right now. However, if it is for the consoles this would be the companies first new title since Dance Central 2 released last year and Rock Band 3, Dance Central and Green Day: Rock Band dropped in 2010.  I personally think we will be getting info on their untitled Nintendo 3DS or PlayStation Vita projects. Here is the description of the panel:

Join Harmonix developers as they discuss and dissect ten years of beatmatch gameplay creation, tracking their long and glorious tradition of designing music rhythm games like Frequency and Amplitude right up to the first public reveal of a brand new title! The panel will include gameplay examples from internal prototypes, honest discussion of our design process successes and failures, insight into how we create and test our games in development, and a synopsis of the design history of a title on public display for the very first time at the Harmonix booth. Q & A to follow.

So there you have it. If you are in Boston at PAX East on Saturday April 7th, swing by the Manticore Theatre between 10:30 – 11:30 a.m. to find out what Harmonix has up their sleeve.

Epic Games bringing the big guns to their PAX East panel

by: Dan - - Add a Comment
A couple of days ago, Jeremy posted that the folks at Penny Arcade and the Massachusetts Convention Center have agreed to keep PAX East at the Boston facility for the next 10 years. While that is great news, the folks heading to the 2012 PAX East event got some even better news today.

Epic Games announced the lineup for their Epic Games: Past, Present and Future panel at the show. In addition to Epic Games President Mike Capps, the company will be bringing some dude named CliffyB to town to talk about the company and how it has survived for 20 years and where they expect to go in the future. If you happen to be at the show, you can catch the panel on Saturday April 7th from 1:00 - 2:00pm.


Tap out the Simpsons for free on iOS

by: Dan - - Add a Comment
So EA Mobile is partnering again with The Simpsons, this time to bring us a totally free new iOS title called The Simpsons: Tapped Out. The concept of this city building game is simple, build up Springfield the way YOU want it to look. The cool thing is that the game features original content form the writers and animators of The Simpsons, so it feels like a Simpsons episode. Of course, the uncool thing is that the game isn’t completely free, as micro-transactions allow you to stock up on donuts once you start playing (they can buy things and speed up tasks in-game). But leave it to The Simpsons to start the game off spoofing the whole micro-transaction phenomena at the start of the game.

This is the second new title in as many weeks from EA Mobile that have this same free to get style of play after the recent release of Monopoly Hotels. I downloaded the game and have given it a test run, and it is actually pretty cool time waster, but it looks like there are still a few glitches to work out. Check out this trailer and head over to your friendly App Store to pick it up.

Angry Birds Space gets second tease

by: Dan - - Add a Comment
So after viewing this latest teaser trailer for Angry Birds Space (Teaser #1 hit a couple of weeks ago), I couldn’t help but think of GORT from the movie “The Day the Earth Stood Still.” Yeah, the movie sucked and Keanu Reeves was pretty bad, but a roving bright red laser eye is still cool no matter if it is on a 30-foot high robot or a space-faring robot bird. So check it out, and remember to get yours on March 22nd when it invades iOS, Android, PC and MACs everywhere.


PAX East and Boston sitting in a tree, staying together ‘til 2023

by: Jeremy - - Add a Comment
It appears as if the Penny Arcade Expo East isn’t going anywhere different any time soon; Penny Arcade and the Massachusetts Convention Center Authority have announced that an agreement has been made to keep the annual event at the MCC for the next 10 years, until 2023.

The partnership has worked well for both parties over the past couple of years; apparently, it has been working very well considering how long they are agreeing to work together. Part of the agreement ensures that Massachusetts Digital Games Institute will get $325,000 each year of the new deal that the event is held to promote industry related academic studies in Boston.

Congrats to both parties involved and we all look forward to continuing the tradition of PAX East for at least the next 10 years, and hopefully many, many more...

Source: VG247 

Sonic 4, Episode 2 screenshots surface

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Sonic fans have been a little worried that Sega had forgotten about them and the promised 2nd episode of Sonic the Hedgehog 4. Well, worry not: Sonic the Hedgehog 4, Episode 2 is coming and it could be coming very, very soon.

The game is rumored to be launching this Spring and a specific date of 5/16/2012 is being mentioned in some places. That information comes from a shortlived posting that appeared on the Xbox Marketplace and has since been removed. Sega isn’t saying a thing at this point, but an official announcement could happen any day now.

The news of the game’s potential release is also accompanied by the first screenshots of the game, which you can check out below. As always, Sonic looks great when presented in his classic, 2D form.

Source: SegaBITS