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Super Mario Maker has sold 1 million units

by: Sean Colleli -
More On: Super Mario Maker

Nintendo has announced that Super Mario Maker, their Mario level creation toolkit, has moved over  a million copies since it was launched earlier this month. That's a million units in just under two and a half weeks, which is pretty impressive considering the Wii U's rather depressing install base of roughly 10 million consoles sold.

I really enjoyed Super Mario Maker but felt it was missing some key features to make it the perfect level editor, specifically the ability to connect levels to make worlds and entire games. That said I hope this success prompts Nintendo to support the game with as much DLC as they've showered on Mario Kart 8 and Super Smash Bros. It may be a fever dream but I also hope they're inspired to create more "maker" games; a Metroid Maker would be particularly appropriate, as Nintendo doesn't seem all that interested in continuing that franchise outside of bizarre 3DS multiplayer shooters.

Super Mario Maker Has Sold 1 Million Units around the World

Fan-Created Levels Have Been Played a Whopping 75 Million Times by Fellow Mario Fans around the World

REDMOND, Wash.--(BUSINESS WIRE)-- For the last 30 years, Super Mario fans have proved to be some of the most passionate, loyal and dedicated video game fans on the planet. Traditionally that fervor has been most clearly measured by unit sales, and with more than 310 million units sold and counting in the Super Mario franchise, that fervor is historic. And now, with the recent release of the Super Mario Maker game for the Wii U console, Nintendo has a new way to measure fan engagement: level creation.

Today it was revealed that more than 1 million units of Super Mario Maker have been sold around the  ...

Today it was revealed that more than 1 million units of Super Mario Maker have been sold around the world so far. (Photo: Business Wire)

Today it was revealed that more than 1 million units* of Super Mario Maker have been sold around the world since its launch on Sept. 11**. The addition of 1 million new “fan” developers has led to the creation of more than 2.2 million Super Mario courses, which combined have been played nearly 75 million times.

“For Mario fans around the world, including myself, Super Mario Maker was a dream 30 years in the making,” said Nintendo of America President and COO Reggie Fils-Aime. “The game has captured and unlocked the imaginations of gaming fans of all ages and brought their dedication to Nintendo to a whole new level.”

Using the touch screen of the Wii U GamePad controller, Super Mario Maker players can create levels in four different Super Mario game styles. The game offers dozens of enemies, items and power-ups, and lets people design everything from the terrain to where to place Warp Pipes. Completed levels can then be uploaded and enjoyed by other players around the world. Some seem simple, some offer fun challenges and some prove maddeningly difficult – it all depends on the designer. But everyone can find courses to enjoy and may find some courses to provide insightful inspiration for their own new creations.

For more information about Super Mario Maker, visit http://supermariomaker.nintendo.com.

Remember that Wii U features parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo.com/wiiu.

*Based on Nintendo’s internal sales figures. Includes standalone physical, bundled physical and digital units.
**Super Mario Maker launched on Sept. 10 in Japan; on Sept. 11 in the Americas and Europe; and on Sept. 12 in Australia

About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii U and Wii™ home consoles, and Nintendo 3DS and Nintendo DS families of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.3 billion video games and more than 680 million hardware units globally, including the current-generation Wii U, Nintendo 3DS and Nintendo 3DS XL, as well as the Game Boy, Game Boy Advance, Nintendo DS, Nintendo DSi and Nintendo DSi XL, Super NES, Nintendo 64, Nintendo GameCube and Wii systems. It has also created industry icons that have become well-known, household names such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, please visit the company’s website at http://www.nintendo.com.