Last week the folks at Blizzard announced that World of Warcraft
now has 8 million subscribers worldwide or about $120 million per month at $15 per subscriber (this is just an estimate as Blizzard doesn't release those numbers). Blizzard breaks out the numbers by region with 2 million subscribers in North America, 1.5 million in Europe, and 3.5 million players in China (I'm not sure where the other 3 million subscribers are but I'm guessing Japan and South Korea).
It's amazing to me that this number keeps going up every few months as you would expect the series to level out at somewhere. The Burning Crusade
expansion pack hits shelves this week so don't expect that number to go down anytime soon.
WORLD OF WARCRAFT® SURPASSES 8 MILLION SUBSCRIBERS WORLDWIDE
Player population in North America now exceeds 2 million, while Europe and China pass the 1.5 million player and 3.5 million player marks, respectively
IRVINE, Calif. – January 11, 2007 – Blizzard Entertainment, Inc. announced today that World of Warcraft®, its subscription-based massively multiplayer online role-playing game (MMORPG), is now played by more than 8 million gamers around the world. World of Warcraft has also achieved new regional subscriber milestones, with more than 2 million players in North America, more than 1.5 million players in Europe, and more than 3.5 million players in China.
“We’re ecstatic that the World of Warcraft community has continued to grow steadily since we launched the game,” said Mike Morhaime, president and cofounder of Blizzard Entertainment®. “This milestone wouldn’t have been possible for us to achieve without the incredible support of our players. With the release of our expansion pack, World of Warcraft: The Burning Crusade™, coming next week, we’re looking forward to welcoming more players to Azeroth and offering even more quality content for our community to enjoy.”
Since debuting in North America on November 23, 2004, World of Warcraft has become the most popular MMORPG around the world. Today, World of Warcraft is available in seven different languages and is played in North America, Europe, mainland China, Korea, Australia, New Zealand, Singapore, and the regions of Taiwan, Hong Kong, and Macau.
World of Warcraft will soon see the launch of its first expansion, World of Warcraft: The Burning Crusade, which will be available in North America and Europe on January 16, 2007. The expansion will be available in Korea, Australia, New Zealand, Singapore, and Thailand the same week, with availability in mainland China and the regions of Taiwan, Hong Kong, and Macau to be announced at a later date. The Burning Crusade will add a tremendous amount of new content to the game, including an entire new continent to explore; an increase in the level cap up to 70, complete with new talents and abilities; flying mounts; new quests, creatures, and items; new dungeons; two new playable races; a new profession; and more.
For further information on World of Warcraft, please visit the game’s official website at www.worldofwarcraft.com. Information on World of Warcraft: The Burning Crusade can be found at www.worldofwarcraft.com/burningcrusade.
World of Warcraft’s Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules.
About Blizzard Entertainment, Inc.
Best known for blockbuster hits including World of Warcraft and the WarcraftÒ, StarCraftÒ, and DiabloÒ series, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Vivendi Games, is a premier developer and publisher of entertainment software renowned for creating many of the industry’s most critically acclaimed games. Blizzard’s track record includes nine #1-selling games and multiple Game of the Year awards. The company’s free Internet gaming service, Battle.net®, reigns as the largest in the world, with millions of active users.