WORLD OF WARCRAFTÂ® SURPASSES FIVE MILLION CUSTOMERS WORLDWIDE
base reaches new heights as Blizzard EntertainmentÂ®â€™s MMORPG continues its growth in North America,
â€œWorld of Warcraftâ€™s growth continues
to exceed all our expectations,â€ said
strong presence across Asia,
As World of Warcraftâ€™s population grows, Blizzard continues to support the game with additional content through regular patches and a planned expansion pack, set to release in 2006. World of Warcraft: The Burning Crusade will add new lands, quests, monsters, magic items, spells and abilities, two new player races, a new player profession, 10 new levels of power for players to achieve, and much more. Additional information on the expansion and the gameâ€™s regular content updates can be found at the official World of Warcraft website.
World of Warcraftâ€™s Customer Definition
World of Warcraft customers include individuals who have paid a subscription fee or purchased a prepaid card to play World of Warcraft, as well as those who have purchased the installation box bundled with one free month access. Internet Game Room players that have accessed the game over the last seven days are also counted as customers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired pre-paid cards. Customers in licenseesâ€™ territories are defined along the same rules.
About Blizzard Entertainment, Inc.Best known for blockbuster hits including the WarcraftÃ’, StarCraftÃ’, and DiabloÃ’ series, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Vivendi Universal Games, is a premier developer and publisher of entertainment software renowned for creating many of the industryâ€™s most critically acclaimed games. Blizzardâ€™s track record includes nine #1-selling games and multiple Game of the Year awards. The companyâ€™s free Internet gaming service, Battle.netÃ’, reigns as the largest in the world, with millions of active users.