Uber to update the Combat, but opts to leave the Monday Nights alone

by: Ben Berry -
I really enjoy Monday Night Combat, and sales charts seem to indicate a lot of other folks do too. It looks like they're going to stay on top of the game with some updates to fix the exploits that have been found and to do some combat balancing. In addition, they're adding some animations so it's a bit more obvious who wins and loses.

Support:

•Reworked Support’s bot aura so that it doesn't make the Jackbot appear overhealed.

•Fixed Support’s Firebase skill from recharging while the Support is dead but the Firebase skill exists.

•Fixed being able to use the Heal/Hurt gun while taunting.

•Fixed some instances of the Support’s Firebase not appearing when thrown.

•Fixed Heal/Hurt gun not being affected by rate of fire endorsements and reduced it’s overall healing/hurting ability to compensate for the change.

•Fixed Supports being able to use their Hack skill through walls.

•Fixed Supports being able to throw their Firebases through the wall.

•Fixed Air Strikes sometimes damaging enemies under cover.

•Supports can now only Hack enemy turrets at Hack level 3.

•Increased the time to Hack enemy turrets.

•Decreased duration of Hack on a turret for levels 1 and 2.

 

Assassin:

•Fixed Assassins from being able to get permanent sprint and super speed.

•Fixed Assassins getting a double smoke bomb allowing them to jump higher than intended.

•Fixed Assassins being able to cloak during a grapple.

•Fixed Assassins from being able to use her smoke bomb during a lunge.

•Retuned damage done by dagger after a lunge.

 

Tank:

•Tank’s Jet Gun alternate fire damage is now reduced depending on the percentage of ammo left in the clip. Increased the full clip damage to compensate.

 

Assault:

•Fixed an exploit involving the Assault’s Fly.

•Fixed Assault’s bomb audio lingering after bomb is gone.

 

Monday Night Combat Live Update System:

•Pregame Lobby is now 45 seconds.

•Min Number of Players to start Crossfire is now 6.

•Increased player bot spawing from 5 seconds to 10 seconds.

comments powered by Disqus