News

Thinking about a 1080p TV? You won't get 1080p all the time

Posted by: John at 11/16/2007 10:35 AM - Comments (0)
I've been eyeing TVs lately and the big thing these days are signs saying supports 1080p. Now, I've always read that it's just marketing hype and you really don't get any benefit until you get into the really large sizes. Well this article on Home Theater talks about how one person tested a bunch of TVs and found that while some produce a static 1080p image, motion drops the resolution down a good chunk. The big winners are LGs while the Vizio's finished last, which is not too surprising. I'm looking at 120Hz TVs myself so I'd like to know how the resolution fares on those since they don't have to do the 3:2 pull down.

News Roundup: FUEL Armageddon for Answer

by: Randy - - Comments (2)
Free Games, Demos, Patches
Videos
Articles
  • After rebate, the Diamond HD 4870 512MB GDDR5 Video Card can be found sub-$250.  Find out if you care.
  • Gamertrainer.com launches service to provide private, online training sessions to console and PC gamers of any skill level.
  • Exit Games' Neutron online gaming platform is now compatible with iPhone.  (I know it's not officially counted in the handheld gaming device arms race, but uh, Apple just sold 3 million of the 3G iPhones in only one month.  So I'm thinking game developers are now paying attention.)
  • PC Gaming Alliance illuminate state of PC gaming worldwide with release of Horizons Report.
  • Gamescampus' Shot Online is chosen for GNGWC (Game and Game World Championship) 2008.
Thanks to AtomicGamer, Gamertrainer.com, Legit Reviews, and GamesCampus for today's News Roundup.

Silent Hill Homecoming welcomes back the bosses

by: Randy - - Comments (0)
While Sean Cahill shot us his impressions of Silent Hill Homecoming from the E3 floor a month ago, these newest screenshots from developer Double Helix have the most disturbed character designs we've seen yet.  Appearing here in a mix of Playstation 3 and Xbox 360 images are bosses:  Asphyxia (pale with hands smothering its face), Pyramid Head (back by popular demand), Scarlet (lanky and crab-legged), Sepulcher (legless torso) , and Siam (floor-reaching elephant arms).  I'm feeling pretty disturbed now.
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The (grind)House of the Dead: OVERKILL only coming for the Wii

by: Randy - - Comments (0)
The Nintendo Wii has earned exclusive entry into the latest House of the Dead, in The House of the Dead: OVERKILL.  It's been over five years since The House of the Dead III first ambled onto the original Xbox, but OVERKILL has scratched a grindhouse grain over its debut ads, which is nothing short of a brilliant move for this growing-old series.  ("They've come for brains.  You'll give them bullets.")  But this is (likely) a case of a killer marketing team trumping the developer's designs.  In the end, OVERKILL's probably not going to be such a cooly-stylized event.  If I'm proven wrong by its early 2009 release, I'll be more than happy to eat that crow.

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Starr Long talks latest Deployment in Tabula Rasa universe

by: Randy - - Comments (0)
Starr Long, Producer of sci-fi MMO Tabula Rasa, spruces up the PlayNC Dev Corner with updates regarding Deployment 11, to include a new high-level (50+) instance, Dybukkar Garrison, plus the impact of Richard Garriott's nutty venture with Operation Immortality.  Starr is claiming an influx of subscribers to Tabula Rasa, which is in keeping with recent news that NCsoft has enjoyed a bump in their second quarter financials., with the notable fact that Richard Garriott's baby -- though still the underdog in the NCsoft lineup -- has posted modest gains as well. 

While I've never been compelled to return to Tabula Rasa after Chuck and I previewed it a year ago, it's hard not to root for its cause, considering the harsh truth that sci-fi MMOs are so few and far between.  Despite science fiction being a branch of the fantasy genre, it may seem that people still want to go with what they know.

PS3 version of BioShock gets a release date

by: John - - Comments (0)
It wasn't long ago that rumors of BioShock coming the the PS3 were being tossed around and how some thought it would never make it to the Sony console. Come October 21, you'll be able to play the game on the PlayStation 3. With the game, new features were added in such as Survivor difficulty mode, Trophy support, and the Challenge Rooms. I personally went through the game on the PC and had a blast. It's good to see the game coming to those that own the PS3 so they can experience Rapture. [READ MORE]

It's time to get Heavy

by: John - - Comments (0)
The next time you login to Team Fortress 2, you'll be getting the Heavy updates, new Arena gameplay, and new maps. After today, be prepared for some servers full of Heavies lumbering around trying to earn sandviches, Nataschas, and KGBs. You'll also want to meet the sandvich.

The Chronicles of Spellborn Gains Acclaim in North America

by: Eva - - Comments (1)
Over on the official website, Spellborn has announced that The Chronicles of Spellborn MMO has been picked up by publisher Acclaim. I've been following the development of TCoS since I discovered the budding MMORPG, and I'm pleased to hear that Acclaim is stepping up as the North American publisher and planning to give it a fair promotion campaign. I'm also ecstatic to learn that part of the world will be free-to-play. That's good for gamers as there's no time limit and no surrendering your credit card information until you're sure you've been irrevocably sucked in.

Truthfully what got me interested was a promotional video for TCoS made in cooperation with Spellborn by one of my favorite bands, Within Temptation. What got me hooked was the rich storyline and the wealth of information on the game offered in the dev diaries, videos and screenshots such as the latest time-line update for the game. I'm looking forward to experiencing the finished product when it comes out later this year.
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Hey, Microsoft says our instruments are cross-compatible too!

by: John - - Comments (0)
Not to be outdone by Sony's blog post, the folks at Gamerscore has set the record and let the world know that all instruments from Rock Band 2, Rock Revolution, and Guitar Hero World Tour will work on the Xbox 360 as well. It's good to that we won't have to buy instruments for each game if we want to play them so now you can go out and have a pick of the litter on what instruments you want for all three games. I know some will mix and match due to their preferences and I'll probably do that myself.

Batgirl coming to LEGO Batman

by: Chuck - - Comments (1)
It looks like Barbara Gordon aka Batgirl will be joining the dynamic duo in LEGO Batman later this year.  She'll have a lot of the same powers as Batman which means' she really just a curvier skin but it's nice to see the ladies getting a little representation in the game.
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Darren McPhee talks about graphics and AMD GAME!

by: John - - Comments (0)
The folks at Stardock are known for skinning and gaming but they also have a podcast. Today they are talking with Darren McPhee, Sr. Marketing Manager, Gaming for AMD about their latest cards, PC gaming, and other subjects. It's a good fresher on the things AMD are concentrating on and what they are aiming for.

Futuremark announces Shattered Horizon

by: John - - Comments (3)
Futuremark has always been known for benchmark programs but they are branching out as they have announced their first game called Shattered Horizon. The game's a FPS taking place when the moon is shattered into a million pieces and you're taking the role of one of the survivors. The game takes place in zero-gravity so this might present a new dynamic in FPS games. Game development's tough so let's hope Futuremark can parlay their experience in developing benchmarks that look like games into a real game.

DragonForce coming out with three for you to fail

by: John - - Comments (0)
Everyone knows that DragonForce's Through the Fire and Flames is the most difficult Guitar Hero III song but are you ready for more? August 21 will see three new songs coming from the band which I'm sure will be finger killers. The DragonForce pack will feature a new song, Heroes of Our Time, that will debut with the pack. The song will be joined by Revolution Deathsquad and Operation Ground and Poind from their third album, Inhuman Rampage. I guess it's time for IAmChris4Life to show off his skills again.

Classic Gaming Trivia returns

by: John - - Comments (6)
For a time I used to put up screenshots of classic games or games older than five years and have you guys guess what system and what game it was. I think it's time to bring that back. I personally think it's fun to look back and see what some of the games of yesteryear look like and to also get a little educated on some of the classics. In any case, here's today's screenshot. The answer will be in tomorrow's edition and a new one will be posted. I'll try to post one every weekday but forgive me if I miss a day or two here and there. If you want to guess feel free to post in the comments.  Anyways, let's see what we have for today.

Gaming Gibs for 8/19/2008

by: Chuck - - Comments (0)
Here are a few things I missed while making toast in my PC:
  • Pixel Junk Eden's co-op camera explained
  • The science and art of MMO fraud is explained
  • Duke Nukem 3D is ready for XBLA, Duke Nukem Forever just a few decades away from release
  • New specifications for SATA 3 and USB 3 released, connections getting faster...will need them for Crysis 5
  • NHL 09 achievements revealed, surprising not an achievement to win the cup with the Blue Jackets
  • Epic complains about an arms race in game development, must be careful when throwing rocks in that glass house
  • Interaction Labs want to use your Wii to pump you up!

The founder of Flagship speaks

by: John - - Comments (0)
I think a lot of us had high expectations of Hellgate London based on early looks and the knowledge of the people behind it. It's too bad the game didn't do too well even though I thought it was OK and saw lot of potential in it even in its uneven state. That said, here's a good interview with Bill Roper on 1Up about all things Flagship, what he thinks went wrong, and where things are at right now. Hellgate's still going and I popped in a week ago to see some people playing on the server. Namco hasn't said what they have in store for the game though. It's really sad what happened and I hope everyone in that company comes out for the better from the experience.

News Roundup: Far Cry 2 -- Escape 2 Africa

by: Randy - - Comments (0)
Patches
Videos
Screenshots
Articles
Thanks to Xbox America, Defunct Games, CartridgeSave, AtomicGamer, BurnOutPC, and Digit-Life for today's News Roundup.

Merscom and MDNA Games creating the Colour of Murder

by: Nathan - - Comments (0)
Merscom is now the online publisher for the game Time Stand Still that was just released and will be working with MDNA Games on the fifth Carol Reed adventure title Colour of Murder later this year. While the press release only mentioned a few spares details about the upcoming title they do describe the key features of the third installment in the series, Time Stand Still, which include: 100% mouse driven (yay, no button pressing), no violence or foul language (boo), Rich unfolding story (yay), pick up various items (...), and a bypass feature for the more complicated puzzles (yay?). Colour of Murder will continue the adventures of Carol Reed in Sweden and will see her in dark tunnels, abandoned military bases, derelict mines and beautiful historic locations. Kind of sounds like the setting for Metal Gear Solid but in Sweden. [READ MORE]

First Impressions: Atlantica Online, plus nine new screenshots

by: Randy - - Comments (0)
The world view of Atlantica Online is the Earth as we know it -- in outline, at any rate -- though the third-person view is a parallel universe of gleaming-high fantasy in the grand tradition of Eastern role-playing games.  Neon-glimmering towers; double-stacked, three-story mushrooms; cliff edges swallowed in clouds, and pastel-painted skies reaching dreamy distances.  And even though Atlantis is nothing more than a dream, a memory, it's also the resting place of the greatest power:  The Memory of Atlantis.  I'm not exactly sure what that's supposed to mean, but everyone begins here, in this misty, bloom-lit realm of etched stone and snowy hills, which simultaneously serves as the game's theoretical endpoint.  Master the worldly realm, and you're promised to master the memory of Atlantis.  Plus the three lovely ladies tutoring you at the beginning will, um, serve you.  I'm hoping the extent of that service is negotiable.  Or at least as pubescently-gratifying as the text would suggest.  But I'm not holding my breath.

Atlantica hasn't been entirely forthright on what it's meant by "turn-based MMO."  Is this a strict Galactic Civilizations type of turn-based movement?  Perhaps the hybridized turn-basing of a Total War game?  Actually, it's neither.  It's pound for pound a JRPG (Japanese Role-Playing Game) -- yes, Atlantica is Korean-built, but JRPG conventions are typically understood -- with real-time movement in the overworld, while instanced combat cuts to a battle effectively invisible to anyone not involved, and a front-and-back-row strategy likened to Lost Odyssey draws up the battle lines.  (You typically have to defeat the creature in the front row before you can attack the creature in the back; magic and arrows notwithstanding.)

I only got a tip-of-the-tongue taste of Atlantica during its recent stint of closed beta time (the next round starts up again on August 25th), but I'll concede that the gameplay is a pleasing shift from typical MMO standards, but not altogether unfamiliar as far as JRPGs go.  But perhaps I was enjoying Atlantica for the wrong reasons, considering its MMO foundation.  Despite being massively-multiplayer, Atlantica very much trundles along a "massively-singleplayer" experience, a complaint similarly leveled against Sword of the New World: Granado Espada, which entrusted each player with a party of three.  In Atlantica, the main character can hire up to seven player-controlled mercenaries.  In persistent online worlds, where individuality comes at a premium, it seems even easier to get lost in the shuffle when every player, gold farmer, and their mother is inflating the server population eight-fold.  Granted, you only see your main character while traversing the world (your party only appears during fights), but MMOs tend to feel very lonely if you're not initially required to interact with anyone.  The chat channels were expectantly hushed.

Regardless, there's a lot of high-level game content waiting beyond these initial get-to-know-you levels.  The Mercenary Advancement System keeps you vested in your party's growth for the long haul.  A Town Control System will have guild calling the shots on everything from security policies to culture, industry, commerce, health, and civil engineering with the planning and construction of buildings.  I think an excalamation point goes at the end of that sentence.  A Government System will have players forming their own nations, crowing themselves kings and queens, and reaping rewards reserved for that upper echelon.  Plus the Economic System is completely player driven, with crafting components dropping almost immediately among the scattered piles of loot, and those components creating nearly every craftable object in Atlantica.

Even if Atlantica only scratches the surface of each of those objectives, it'll be leaps and bounds more ambitious than your typical MMO tray.  The grind is present and accounted for, but by now, "grind" is comfort food for millions and millions of MMO players worldwide.  It's arguable that there's less here or more there, sure, but at the end of the day it's still all amounts to grind material.  There's no longer any point in denying it or getting defensive about it.  Even with new-fangled turn-based combat, Atlantica's grind is something we should embrace as readily as World of Warcraft's, or EverQuest's, or EVE Online's.

The time-ticking rounds of combat, weapon-based combat tactics, roulette-wheel randomness of certain loot drops, and controllable pacing of the early levels made for a pleasant stay.  That is, until one sees videos of NCsoft's eminent Aion Online, and then the draw to advance a single character to winged greatness tugs at least one MMO player's heartstrings.  Still, Atlantica may serve the introverted MMO player well -- and don't lie, there's thousands of us out there (myself included).

Here's nine new screenshots released by developer NDOORS as a consolation prize to everyone for the end of this beta round, and to further whet the appetites of those looking for a (somewhat, but let's not overstate it) change of pace.  These new screenshots are indicative of a push towards more westernized animation, which don't necessarily jive with the character models and/or previous glimpses of the monstrous compendium.
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Chrono Trigger launching for DS on November 25th

by: Randy - - Comments (0)
Square Enix announced back in early July that the 1995 SNES RPG classic, Chrono Trigger, was porting to the Nintendo DS, but now they're confident enough to announce November 25th as its official launch for the handheld.  While all indicators point to the fact that this will be the Chrono Trigger you already know -- albeit this time with dual screens and a stylus -- the features list sneaks in a bullet about "Brand-new dungeons and an Arena mode [that] add exciting new dimensions..."  Perhaps Square Enix will expound on those new features before August [EDIT:  November!] 25th.

[EDIT:  Thanks, Cyril, for pointing out my sleepy-headed error on the release date.  Chrono Trigger for the DS is coming out in November, not this month.] [READ MORE]

ZOMG Players get blogs in NBA Live 09

by: Chuck - - Comments (2)
EA sent over a new batch of screenshots from NBA Live 09 that show off the online team play.  What I learned from the new set of screenshots is that players get their own online blogs where they can share information with the other members of their league.  Interesting concept but I'm interested to see how long before it breaks out into typical internet chat room chaos. 
[READ MORE]

Learn more about customization in Armored Core For Answer video

by: Chuck - - Comments (1)
I can't say I'm the biggest fan of the Armored Core series.  I tried out Armored Core 4 when it came out and lasted about twenty minutes before putting the controller down and moving on with my life.  I'm interested to see if Ubisoft can fix these problems or if it's just trying to milk the brand with Armoed Core For Answer.  Here's a new developer diary where they talk about the weapons and customization options in the game.

Gen Con 2008: The Continnum impressions

by: Tyler - - Comments (0)

My first stop during this year’s Gen Con was The Continuum, a recently-released strategy  title that is heavily influenced by some of the more popular tabletop miniatures wargames.  Since it’s a wholly-electronic game, though, The Continuum is able to get much, much deeper than most tabletop skirmishers, something die-hard number crunchers are bound to eat up.

As a bonus, The Continuum is completely web-based.  This means there’s no lengthy download or continuous stream of patches.  Just log in, grab a starter pack and perhaps a few boosters, and begin building an army.  The Continuum is a collectable game, meaning players buy randomized boosters of units to increase their forces, although some of the top players on the leaderboards have managed some respectable achievements without purchasing a single booster.  Still, without a monthly fee, buying a few unit packs here and there can still be cheaper than most MMOs.

The game itself feels much like a tabletop wargame, which is a good thing.  Players choose a point total to determine the relative size of the forces they’re fielding, organize their units into squads and armies, and find a challenger.  There seemed to be quite a goodly amount of opponents to choose from, from all over the world, which is an impressive feat given the game has only recently launched.  An incredibly detailed matchmaking system is in place to insure players know exactly who they’re up against.

As armies battle, the units gain experience, allowing them to level up and upgrade their abilities for future fights.  Common units, while limited in their upgrade selection, still have an impressive amount of customizability.  Rare units, in comparison, have oodles of choices, allowing players to have incredibly individualized armies at their disposal.  In fact, there are tons of numbers and abilities to manage in The Continuum, and each and every one of them are right upfront for display.  Hard-core gamers will rejoice, but the casual gamer might be a little put off. 

There also seemed to be a very strong fan base at this point in the game’s early life, which the developers are embracing.  Although still early, if this level of fan and developer cooperation continues, The Continuum will be a great fit for dedicated strategy gamers, provided they enjoy the collectable-style game. 

 

Check out www.thecontinuum.com for more details.



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New Tomb Raider: Underworld Trailer Shows Off Lara's New (Mo-capped) Physique

by: Eva - - Comments (0)
Eidos Interactive has released a trailer and several screenshots for Tomb Raider: Underworld. Lara Croft has taken a beating over the years as other games have horned in on her territory. Still she can out explore Indiana Jones who hasn't had an adventure game since 2003. Yes I'm ignoring the LEGO title.

Tomb