by:
John -
posted:
10/7/2008
10:54 AM
There seems to be a
small movement to get The Touch from Transformers: The (Good) Movie out on either
Guitar Hero or
Rock Band. Personally, I'd love, love, LOVE to have that song in either game. Like how the
Portal song was such a great addition to the list, I think the Touch would be that as well. I mean, who doesn't remember hearing that song and seeing Optimus Prime jump up and transform into his bad-ass robot self and take out a bunch of Decepticons. Count me in as one to want that song in the games as well. To take it a little further, how about a collection of 80's cartoon theme songs for the game? Put in Thundercats, GI Joe, MASK, and Transformers to name a few and I bet you'll get a ton of purchases. Come'on Harmonix and Neversoft, let's make it happen.
by:
Dan -
posted:
10/7/2008
7:17 AM
Vicious Cycle Software announced yesterday that the latest version of their game development engine
Vicious Engine 2 (Ve2), will make its debut in
Eat Lead: The Return of Matt Hazard for the Xbox 360. The updates to the engine touch the rendering, animations, lighting and shader tech, audio, AI, path finding and more.
[READ MORE]
by:
Randy -
posted:
10/6/2008
10:18 PM
The soundtrack has been etched for
NBA 2K9, and it has expectantly mixed big names with virtual unknowns. Big dogs include N.E.R.D.'s aptly-titled "Spaz," Santogold's ubiquitous "Creator" (I'm still puking a little from its unfortunate inclusion in
FaceBreaker as well), and Gnarls Barkley's arid "Going On." The Cool Kids (nice!) have laid down an original recording called "2K Pennies" -- which, I'm guessing, adds up to a $20 bill -- while The Meters bring in the classy "Cissy Strut," and the Pharcyde (early OutKast influencers) didn't pass up the classic "Passin' Me By."
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by:
Randy -
posted:
10/6/2008
9:44 PM
Composer Jason Graves' work has graced two dozen projects ranging from the King Arthur soundtrack to
Star Trek Legacy, and from Zathura to
Dead Head Fred. More recently he was hired on to score October 14th's
Dead Space, the creepy-crawly sci-fi horror title from EA. In two sessions, Graves conducted 60 musicians of the acclaimed Northwest Sinfonia Orchestra at the Bastyr Chapel in Seattle, and a year later, he conducted another 60-piece ensemble from the Skywalker Symphony Orchestra, and 20 voice choir at the Skywaylker Sound Scoring Stage. The entire
Dead Space soundtrack will be available on
EA Trax to coincide with the game's launch, but if you want a snippet now, head over to
Jason Graves Music where you can hear his utterly creepy
aleatoric work in "Nicole's Theme," "Severed Limbs Are Hazardous Waste," and "The Necromorphs Attack." Scary, scary stuff.
[READ MORE]
by:
Eva -
posted:
10/6/2008
2:45 PM
Eidos has teamed up with Microsoft to offer two
Tomb Raider: Underworld levels available only on the Xbox Live Marketplace. Xbox 360 owners can grab
Tomb Raider: Underworld - Beneath the Ashes at Christmas with
Tomb Raider: Underworld - Lara's Shadow following in early 2009.
The new DLC may make it more difficult for gamers with multiple consoles to decide which version of
Tomb Raider: Underworld to purchase. It's great for Eidos considering that the 360 will have exclusive DLC and the Wii version has controls tailored to the Wiimote. It will be interesting to see if Sony gets its own exclusive features or content adding more incentive for gamers to buy multiple copies for different special features. Eidos will also be offering a demo through XBL in October so keep an eye out for it.
Tomb Raider: Underworld is due out in November in North America.
[READ MORE]
by:
Eva -
posted:
10/6/2008
2:10 PM
Fallen Earth MMO team has made its content completion goal after nine months of accelerated development. The results are a high yield delivery of custom character content, dialog, motion-captured animations and emotes for this post-apocalyptic MMO. these are some of the things that keep players interested in an MMO as they progress. Combat will inevitably get to be routine, but customizing your character's stuff is always new.
Fallen Earth is still in Alpha testing at this point, but usually those gamers signed up for newsletters get the first word and shot at beta testing when it comes around. Check out the press release after the break and then visit the
Fallen Earth website to find out more about the game and get your name on the list.
[READ MORE]
by:
Eva -
posted:
10/6/2008
1:30 PM
In honor of National Breast Cancer Awareness Month, EA has released a limited edition of its popular football franchise,
Madden NFL 09 Pink. The game proudly bares the pink ribbon that has become synonymous with breast cancer awareness world-wide and The Deanna Favre HOPE Foundation will receive a donation for every copy sold during the month of October. If you're late getting in the game and want to pick up a copy, you can grab madden
NFL 09 Pink and
NFL 09 All-Play Pink for the Wii exclusively at Target stores and
www.NFLShop.com.
This is the kind of exclusive offer that I can wholeheartedly approve of. Deanna Favre, the wife of cover athlete Brian Favre founded the charity after being diagnosed with breast cancer in 2004. She continues to fight for women faced with this pervasive disease after winning her own battle. Like many others, my life has been marred by this disease. Let me remind you, breast cancer is truly nondiscriminatory affecting both men and women. If you were looking for a reason to own
NFL 09 and are on the line, this is a good one.
[READ MORE]
by:
John -
posted:
10/6/2008
1:17 PM
I've yet to try the online portion of
Metal Gear Solid 4: Guns of the Patriots but Konami continues to further the expansion along. Another expansion pack is on the way, titled
MEME Expansion. The pack includes 3 new maps, 2 new characters, additional rules and settings, and more avatar parts. One of the new maps is in a jungle setting that's taken from
Metal Gear Solid 3.
[READ MORE]
by:
Sean Colleli -
posted:
10/4/2008
9:40 PM
It was a big week for Nintendo with the October 2nd press conference dropping a number of big announcements. The DSi was the most prominent surprise but I'd like to talk about the Wii announcements first, as they're just as significant if not as exciting.
Nintendo fans finally have some decent software to live for, with the reveal of several new games that don't have "Wii" or "music" in the title. First off is the new Punch Out!, a retro revival if there ever was one. The original game was one of the NES's runaway hits, and from the teaser videos it looks like Nintendo understands what made the original game great. There were a lot of familiar faces and the gameplay looks solid and nostalgic. I was just hoping for something completely different--Kid Icarus. They've been hinting at it for over a year and while Punch Out is great, Nintendo should really stop torturing the fans.
Sin and Punishment came right out of left field, and I'm delighted to see a sequel to the Japan-only N64 cult hit. The first game apparently had very good Virtual Console numbers, and that's what prompted Nintendo to make a sequel. They might have been astonished that an audience besides grandparents and soccer moms play the Wii but at least they're paying attention.
Square finally deigned to allow Final Fantasy Crystal Chronicles: Echoes of Time to be shown, and I can see why it's been taking them so damn long. Wii to DS play was expected but considering everyone and their dog owns a DS, it should be easier to play than the GameCube one. The lack of a link cable will really ease things up--the GBA to GCN play was innovative but clunky and expensive.
Some of the lesser titles, like Dynasty Warriors and Trace Memory were great to see, especially with the possibility of WiiMotionPlus compatibility in the former. It's always great to see The Conduit and the brilliant guys from High Voltage, and I'm happy to see that they're still pushing the living tar out of the Wii's processors. With the magic they are working with that machine, I wouldn't be surprised if they discover that the Wii can cure cancer if you push it hard enough.
What's intriguing me, though, is the "Let's Play on Wii" series. Nintendo is basically retrofitting GameCube titles with Wii features--one example was Pikmin. This sounds kind of like double-dipping to me, but for people who missed the games on the Cube this could be like an enhanced "Player's Choice" series. As long as they're budget priced I think it'll be fine, and this also lends credence to the rumored Metroid Prime Trilogy. I for one would love to see Prime 1 and 2 remade with Wii controls, and possibly online multiplayer. I just hope Miyamoto's hinted Pikmin 3 isn't simply a remake of one of the first two games in the series.
The biggest announcement for me, though, was the storage solution. This has been one of the Wii's biggest problems since it was released, and WiiWare made it about 100 times worse. Nintendo isn't giving us a hard drive but they are finally opening the SD card slot. Now you'll be able to save, access and play games from an SD card, instead of having to copy them over to Wii system memory. Nintendo has a long and bitter hatred of software piracy, and I'm betting they kept the SD slot locked up tight for so long for fear of pirates and homebrew coders. It seems they finally got their minds right and realized that the slot was going to waste; the Wii's piddling 512 internal MB was never enough.
Now we can finally download VC and WiiWare games without deleting everything on the internal memory. I'll certainly be buying more VC games now that I can store more than a handful of them at a time. The only problem is that the firmware update for the SD use won't be coming until next spring. It's great that they're addressing the storage solution but it's been a huge problem for a long time, and they shouldn't make us wait any longer.
"It's about damn time" was the whole feeling I got from this conference. Most of the announcements were like water in the scorching desert--finally, some good games and a lot of other things we've been asking for. My problem is that we should have seen some of this stuff at E3, and other things, like the storage solution, should have been available at launch or shortly thereafter. Again, it shows that Nintendo is a very reactionary company. They'll take as little effort as possible to make a disproportionately large amount of money, and they won't fix a problem until people complain vocally, and for a long time.
by:
Randy -
posted:
10/4/2008
2:35 PM
The based-on-the-book movie is getting a based-on-the-movie game,
The Tale of Despereaux, launching this December to coincide with the movie's theatrical release.
God of War fans can take a little breather. This platformer is obviously geared towards the young gamers.
"A modern fairy tale, The Tale of Despereaux tells the story of an unlikely hero. Tiny and graced with oversized ears, Despereaux was born too big for his little world. Refusing to live his life cowering, he befriends a princess named Pea and learns to read (rather than eat) books -- reveling stories of knights, dragons, and fair maidens. After Pea is kidnapped, Despereaux discovers he is the only one who can rescue her..."
These screenshots show the little guy taking on an Armored Thimble Rat, a Fighting Wasp, a Fighting Blue Spider, and making the requisite French kitchen appearance.
[READ MORE]