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The Chronicles of Spellborn out in Europe during Q1 2008

by: Elliot -
More On: The Chronicles of Spellborn
Spellborn International has come clean with a new European release date for The Chronicles of Spellborn. The game will now ship Q1 of 2008. The Chronicles of Spellborn looks like a cookie cutter MMORPG, but we just have to wait to see. Read on for more information. 

THE CHRONICLES OF SPELLBORN EUROPEAN RELEASE SET FOR Q1 2008

 Major Publisher Deal Reached for Japanese Distribution

THE HAGUE, Netherlands – The Chronicles of Spellborn’s (TCoS) European publisher, Frogster Germany, has set a launch date of Q1 2008 for that territory.  This extra time will be used by Spellborn International for additional QA testing and incorporating more content. 

Frogster Studios has also licensed The Chronicles of Spellborn in the Japanese market in one of the largest closings for a single product in Japanese PC game history.  Frogster will receive a percentage of future subscription revenues and a non-recoupable advance license fee of more than $1 million USD.  The identity of the partner and more details about the deal will be announced during G-Star in November.

Spellborn International recently completed a major milestone in the game development with the completion of a series of stress-tests to check server and network stability.  With the heavy action oriented combat of TCoS, a major development initiative has been to maximize the number of players that can engage in combat in each zone.  During the stress tests the game was able to accommodate more than 500 characters in a single zone.    

About Spellborn International Ltd.

Since the founding of the company in 2004, Spellborn International Ltd. has focused on the single goal of developing an innovative Massively Multiplayer Online Role-Playing Game (MMORPG).  Privately owned and operated, SIL’s development studios are based in The Hague, The Netherlands.  The multinational development team is made up of experienced professionals from the game development industry as well as specialists in the many other disciplines required to release a game of this scope.  The team is bound by a collective desire to break conventions on the way to developing a revolutionary title.