Warner Bros announced today that they will be publishing a new IP for the Nintendo DS called Scribblenauts. It is being described as a sandbox style puzzle game where the goal is to get your character (Maxwell) acquire enough starites to advance to the next level. You do this by using the touch-screen to solve puzzles by writing down words for objects and using any combination of these objects to get your answer. The game will feature over 200 levels and is being developed by 5th Cell, who has put out Drawn to Life and Lock's Quest previously. Look for Scribblenauts to hit the DS in Fall of 2009.
WARNER BROS. INTERACTIVE ENTERTAINMENT TO PUBLISH SCRIBBLENAUTS
5TH CELL’S GROUNDBREAKING EMERGENT GAME FOR NINTENDO DS
BURBANK, Calif. – April 30, 2009 – Warner Bros. Interactive Entertainment has announced its exclusive agreement to acquire, publish and distribute Scribblenauts™, a revolutionary original IP for Nintendo DS™. Created and being developed by 5TH Cell, the game, available in fall 2009, will deliver a completely new, innovative gameplay experience. Scribblenauts offers a sandbox style game for all-age fun with two styles of gameplay and more than 200 levels.
“Scribblenauts is a fresh and inventive game offering players of all ages a chance to experiment and use their imagination in a really fun handheld gaming experience,” said Samantha Ryan, Senior Vice President, Production and Development, Warner Bros. Interactive Entertainment. “5TH Cell has a tradition of developing high-quality, innovative games such as Drawn to Life and Lock's Quest, and we’re very pleased to work with them on Scribblenauts.”
“We’re excited to be working with Warner Bros. Interactive Entertainment to bring Scribblenauts to a wide range of gamers, so they can play something they’ve never experienced anywhere else,” said Jeremiah Slaczka, Creative Director and Co-Owner of 5TH Cell. “Scribblenauts is our biggest DS title to date and the culmination of our design knowledge and past experience creating original games.”
In Scribblenauts, the player uses the Nintendo DS touch-screen to help his character, Maxwell, acquire the starite in each level by solving a series of puzzles. The twist is, in order to solve the puzzle, the player uses the stylus and notepad to write down the word for any object that comes to mind in order to reach the goal. Every object behaves as it would in the real world, and the player can combine countless objects together to create completely new behaviors. Every level has more than one written object to use as a solution, opening up the game to unlimited replay.