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Runes of Magic score some new screens

by: Dan -
More On: Runes of Magic
Frogster Interactive Pictures has released five new screens for their upcoming MMO Runes of Magic. The game features special bosses and gameplay that travels deep within the ground. In addition, the game will feature dynamic dungeons that will spawn new creatures and treasure in new locations each time it is entered.
Media Alert

BERLIN - September 4, 2008 - Frogster Interactive Pictures today released a new trailer and screenshots from its forthcoming MMO game, Runes of Magic.

Adventures far from the sun: Enthralling dungeons and instances are waiting in Runes of Magic. The world of Runes of Magic consists not only of vast and varied regions, but there are literally dozens of caves and mines in Taborea, reaching deep down below the surface of the Earth. In the dangerous dungeons of Frogster’s ambitious fantasy online role-playing game, you can not only find gremlins and goblins, but far more dangerous creatures and monsters.

Taborea is a continuous persistent world even extending below the surface of the earth. But Runes of Magic offers instanced dungeons also, where parties of brave adventurers meet to complete special tasks or just to discover exciting places. Once in the dungeon, the adventurers are on their own in their battle against fierce bosses and their henchmen. Now it will be decided if the quest party is tactically suitable assembled and harmonizes to complete their quests. Extreme caution is advised, if the boss-mob has no level number, but displays a small crown instead. Those special bosses are extremely dangerous and many a brave soul has already lost their life trying to defeat them.

Runes of Magic not only offers static dungeons, but players will find dynamically generated dungeons as well, where new monsters and treasures are randomly generated every time a player enters (so called tile-based dungeons). The dynamic cave systems regenerate by random every time players re-enter and therefore can be discovered anew again and again. If the most dangerous group of monsters waited just behind the next corner during your last visit, they surely will be somewhere else next time and will carry different loot as well. So it always pays off to drop by more often without having to fear to be bored over time.